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标题: 7.19 波纹编辑——REAPER用户手册中文版 [打印本页]

作者: 琴韵晓波    时间: 2021-7-1 18:54
标题: 7.19 波纹编辑——REAPER用户手册中文版
7.19 Ripple Editing
7.19 波纹编辑

Usually, when you delete part of a media item, a gap is left on the track where the deleted item used to be. With ripple editing, the material on the track is moved over to fill that gap. This is illustrated in the three screen shots below.
通常,当您删除媒体对象的一部分时,会在被删除对象所在的轨道上留下一个间隙。使用波纹编辑,轨道上的素材会移动过来以填补该间隙。这在下面的三个屏幕截图中进行了说明。
This first picture (left) shows a media item selected with a time selection highlighted.
第一张图片(左)显示了选择的媒体对象,其中突出显示了时间选区。
With ripple editing off, deleting the selected area of the selected media item has the effect shown here.
在关闭波纹编辑的情况下,删除所选媒体对象的所选区域具有如下所示的效果。
With per track ripple editing enabled, deleting the selected area of the selected media item has the effect shown here.
启用“波纹编辑单一轨”后,删除所选媒体对象的所选区域,将产生如下所示的效果。
Two ripple editing options are available on the Options menu, or by right-clicking on the ripple edit button on the default toolbar. These are Ripple edit per track and Ripple edit all tracks. By default, both of these are off. Either one or the other (but not both at the same time) can be turned on from this menu.
“选项”菜单上有两个波纹编辑选项,或者右键单击默认工具栏上的“波纹编辑”按钮。他们是“波纹编辑单一轨”和“波纹编辑全部轨”。默认情况下,这两个选项都处于禁用状态。可以从该菜单中打开其中一个或另一个(但不能同时打开两个)。
Both off: In this default mode items will not shift when you edit a track.
两者都关闭: 在此默认模式下,编辑轨道时对象不会移动。
Ripple edit per track: With this enabled, ripple editing will be applied when you are editing the currently selected track(s) but not to any other.
波纹编辑单一轨: 如果启用此选项,则在编辑当前选中的轨道时将应用波纹编辑,但不会应用于任何其他轨道。
Ripple edit all tracks: If this is enabled, all tracks will be subject to ripple editing. This means any editing you do to any of the items on any track will also be applied to all other tracks. This can be used, for example, for deleting entire sections of songs.
波纹编辑全部轨: 如果启用此选项,则所有轨道都将受到波纹编辑的影响。这意味着,您对任何轨道上的任何对象所做的任何编辑,也将应用于所有其他轨道。例如,这可以用于删除歌曲的整个部分。
The keyboard shortcut Alt P cycles between the three ripple editing modes, as can the Ripple Editing button on the default toolbar. The right-click menu on this button also includes the options Ripple edit all affects tempo map and Add edge points when ripple editing or inserting time. By default both are disabled.
键盘快捷键Alt+P,可用于在三种波纹编辑模式之间循环,默认工具栏上的波纹编辑按钮也可以。此按钮上的右键菜单还包括选项:“波纹编辑全部,影响速度映射”和“波纹编辑或插入时间时,添加边缘点”。默认情况下,两者都处于禁用状态。
In this mode, markers and automation are locked to the items that they relate to, so as you move items the associated markers and automation move too. Using this mode on multiple tracks is very useful for editing multitrack recordings of live material - everything that belongs together stays together in sync as you edit.
在这种模式下,标记和自动化被锁定到与其相关的对象,因此当您移动对象时,关联的标记和自动化也会移动。在多条轨道上使用此模式对于编辑现场素材的多轨道录音非常有用——在编辑时,所有属于一起的内容都保持同步。
For instance, if you split the item at a couple of places (so you now have three items) then delete the middle piece, the remaining pieces join up, but unlike with a normal stereo editor, you can adjust the join by dragging the ends of the items appropriately. If you want to move material from one place to another, you can split at the insertion point, drag the material to the right of the insertion out of the way, then make the insertion and drag the displaced material to join it.
例如,如果在两个位置分割对象(因此现在有三个对象),然后删除中间部分,其余部分合并在一起,但与普通立体声编辑器不同的是,您可以通过适当拖动对象的末端来调整连接。如果要将素材从一个位置移动到另一个位置,可以在插入点分割,将素材拖到插入位置的右侧,然后进行插入并拖动置换的素材,以将其合并。
All items to the right of the dragged item will stay together and markers and automation will move correctly too.
拖动对象右侧的所有对象将保持在一起,标记和自动化也将正确移动。
Below is shown an example with ripple editing on all tracks. Ripple Editing, all tracks is enabled. In the first picture the silence before the music starts is selected.
下面是一个在全部轨道上进行波纹编辑的示例。“波纹编辑全部轨”已启用。在第一张图片中,选择了音乐开始前的静音。
The command Cut selected area of items is then applied. The selected area is cut from all tracks, and the remaining material is moved to the project start.
然后应用“剪切对象中选中的区域”命令。选中的区域,将从所有轨道中被剪切,保留的素材将移动到工程起点。
Note 1: Complications can arise if locked items are included in the selection that is to be ripple edited. In particular, REAPER needs to know whether the ripple editing should be applied to the locked items. The Editing Behavior preferences page includes options for dealing with this - see Chapter 22.
注1:如果锁定的对象包含在要进行波纹编辑的选择中,则可能会出现复杂情况。特别是,REAPER需要知道,是否应该将波纹编辑应用于锁定的对象。“编辑行为”首选项页面包括处理此问题的选项-参见第22章。
Note 2: Complications can arise when ripple editing if your project includes tempo changes. To ensure that these changes are moved with your material, right click on the ripple edit icon on the toolbar and choose Ripple edit all affects tempo map.
注2:如果你的工程包含速度变化,在波纹编辑时也会出现复杂情况。要确保这些更改随素材一起移动,请右键单击工具栏上的“波纹编辑”图标,然后选择“波纹编辑全部,影响速度映射”。
Tip: Shortly in this chapter you will be shown how to use mouse modifiers to determine how REAPER behaves when an item or selection of items is dragged. This includes options to select and apply any of the three ripple editing states when the item(s) is/are being dragged.
提示:本章不久将向您展示,如何使用鼠标修改键,来确定拖拽一个对象或对象选择时,REAPER的行为。这包括,当对象被拖拽时,选择和应用三个波纹编辑状态中的任何一个的选项。

作者: 琴韵晓波    时间: 2021-7-1 19:42
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