Select Channel mode from a media item’s properties dialog to see a menu of options. These include:
从媒体对象的属性对话框中选择通道模式,查看选项菜单。其中包括:
? Normal: maintains or returns the stereo item to its original channel state.
正常: 将立体声对象保持或返回到其原始的通道状态。
? Reverse Stereo: swaps left and right channels.
立体声左右交换: 交换左声道和右声道。
? Mono (Mix L + R): combines both left and right channels into a single mono channel.
单声道(混合): 将左声道和右声道合并为单声道。
? Mono (Left): produces a single mono channel using only the output from the original left channel only.
单声道(左): 仅使用原始的左声道的输出,生成一个只有一个通道的单声道。
? Mono (Right): produces a single mono channel using the output from the original right channel only.
单声道(右): 仅使用原始的右声道的输出,生成一个只有一个通道的单声道。
? Mono (3-128) or Stereo (1-128): maps output to a single mono channel or paired stereo channels.
单声道(3-128)或立体声(1-128): 将输出映射到单个单通道或成对立体声通道。
For multichannel items (see Chapter 3) you may mix down in mono or stereo to channels other than 1 and 2.
对于多通道对象(参见第3章),您可以将单声道或立体声混合到1和2以外的通道。
Item Channel Mapping
对象通道映射
The Channel mode menu also includes an option Open channel mapper. This is also found in the Actions list and can be assigned a keyboard shortcut. It allows you to map media item output to additional channels (e.g. 3/4) as well as or instead of the default channels 1/2. This can be useful for example:
“通道模式”菜单还包括一个选项“打开通道映射器”。这也可以在操作列表中找到,可以指定一个键盘快捷键。它允许您将媒体对象输出映射到其他通道(例如3/4)以及或代替默认通道1/2。这可能很有用,例如:
When a track contains several items and you wish to send only some of these items to another track, such as a reverb bus. An example of how to do this is shown below.
当一个轨道包含多个对象并且您只想将这些对象中的一些发送到另一个轨道时,例如混响总线。下面显示了如何执行此操作的示例。
When mixing in a surround format such as 5.1 and you wish to send the output to a particular channel or channels.
当以环绕声格式(如5.1)混音时,您希望将输出发送到一个或多个特定通道。
Example
示例
Suppose a track (say, track 2) contains four items, two of which need to be sent to a reverb bus on, say, track 5. Of course, these could be any two tracks.
假设一条轨道(比如轨道2)包含四个对象,其中两个对象需要发送到轨道5上的混响总线。当然,这可以是任意两条轨道。
1. Use the track routing window to ensure that both tracks (2 and 5) are assigned four channels each, i.e. channels 1-4 (see right)
1.使用轨道路由窗口确保两条轨道(2和5)各分配四个通道,即通道1-4(见右侧)
2. Select the two items in track 2 and press F2 to open their Item Properties window. Display the channel mode menu and choose Open channel mapper (changes take effect immediately). The display should appear as shown above right. By default, any media on each channel will go to its equivalent output - 1 to 1, 2 to 2, 3 to 3 and 4 to 4. In this case, we want the media on channels 1 and 2 to go to both 1/2 and 3/4. We therefore change pin connector settings as shown here (right). This will also add the JS: Channel Mapper plug-in to each of the item’s FX chain: this plug-in can be used at any time to adjust any of the channel mapping settings (there’s more about this channel mapper in Chapter 17).
2. 选择轨道2中的两个对象并按F2打开它们的对象属性窗口。显示“通道模式菜单”,并选择“打开通道映射器(更改立即生效)”。显示应如右上图所示。默认情况下,每个通道上的任何媒体都将转到其等效输出——1到1、2到2、3到3和4到4。在这种情况下,我们希望通道1和2上的媒体同时进入1/2和3/4。因此,我们更改针脚连接器设置,如下所示(右)。这也会将“JS: Channel Mapper”插件添加到每个对象的FX链:这个插件可以随时用于调整任何通道映射设置(第17章有更多关于这个通道映射器的内容)。
3. Finally, open the track routing window for the Reverb track and add a receive from (in this case) track 2 channels 3/4 to channels 1/2 on this reverb track.
3. 最后,打开混响轨道的轨道路由窗口,并在此混响轨道上添加从(在本例中)轨道2通道3/4到通道1/2的接收。
Note: If you make a mistake use the Reset button to restore default settings.
注意: 如果您犯了错误,请使用“重置”按钮恢复默认设置。