A number of items in a track that you wish to permanently treat as one, can be joined by using the Glue items command to create a new media item.
通过使用“粘合对象”命令创建新的媒体对象,可以将轨道中您希望永久视为一个对象的多个对象合并在一起。
The original items are not altered in any way.
原始对象不会以任何方式更改。
For example, two MIDI items glued together will automatically and always open together in the same MIDI Editor window.
例如,粘合在一起的两个MIDI对象,将在同一MIDI编辑器窗口中,自动且始终一起打开。
Two glued audio items will now share one common set of Item properties.
两个粘合的音频对象,现在将共享一组公共对象属性。
Items that have been glued together can be later split up any way you wish.
粘合在一起的对象,以后可以按您希望的方式分割。
This can be useful if you later realise that you need to adjust one or more properties of a portion of a glued item.
如果您后来意识到,需要调整粘合对象一部分的一个或多个属性,这会很有用。
To glue together a number of adjacent items in a track, follow this procedure:
要将轨道中的多个相邻对象粘合在一起,请执行以下步骤:
1. Select the items to be to glued (to do this, right click and drag the mouse across the items).
1.选择要粘贴的对象(为此,右键单击并在对象上拖动鼠标)。
2. Right click over any item in the selection and choose Glue items from the context menu.
2.右键单击选择中的任何对象,然后从上下文菜单中选择“粘合对象”。
Example
示例
In the example shown below, a track is made up of six separate media items (as in the exercise above).
在下面显示的示例中,一条轨道由六个单独的媒体对象组成(如上面的练习所示)。
By positioning the mouse initially over the first item, then right clicking and dragging to the last item before releasing the mouse, we ensure that all items are selected.
通过先将鼠标放在第一个对象上,然后右键单击并拖动到最后一个对象,然后松开鼠标,我们可以确保所有对象都被选中。
We then right click over any of these items (where the mouse is shown above) and choose Glue selected items from the menu.
然后,我们右键单击这些对象中的任何一个(鼠标如上图所示),并从菜单中选择“粘合选中的对象”。
As a result, the items are joined into one, as shown below.
结果,这些对象被合并为一个对象,如下所示。
One application for gluing items is to join several items together into a new loop source.
粘合对象的一个应用是,将几个对象连接到一个新的循环源中。
You'll learn more about working with loops in Chapter 9.
在第9章中,您将了解更多关于使用循环的知识。
Another use for glue is to render an item, for example, incorporating item gain and item take FX into the new media item and setting the FX to bypass.
粘合的另一个用途是,渲染对象,例如,将对象增益和对象片段FX合并到新的媒体对象中,并将FX设置为旁通。
When a selection of two or more items are glued in this way, the FX and so on will be applied to the appropriate sections of the new item.
当选择的两个或多个对象,以这种方式粘合时,FX等将应用于新对象的相应部分。
Note 1: When MIDI items are glued, any item that includes take FX such as a VSTi synth is rendered as audio.
注1:当MIDI对象粘合在一起时,任何包含片段FX的对象(如VSTi合成器)都会渲染为音频。
Note 2: Actions are available in the Actions List (see Chapter 15) to ensure that when an item is glued, its channels will be increased if necessary to accommodate the output of any item FX.
注2:操作列表中提供了操作(见第15章),以确保当一个对象被粘合时,如果需要的话,它的通道将被增加以适应任何对象FX的输出。
For example, if the action Item: Glue items (auto increase channel count with take FX) is applied to an item with FX which use two channels for output, then that item will be rendered in stereo (two channels) when glued.
例如,如果将操作“对象: 粘合对象(使用片段FX自动递增通道计数)”,应用于使用两个通道进行输出的具有FX的对象,则该对象在粘合时,将以立体声(两个通道)进行渲染。
Tip: You can ensure that a period of silence will be added before and/or after the items that are to be glued.
提示:您可以确保在要粘贴的对象之前或之后添加一段时间的静音。
For this, there is no need to select the items.
为此,无需选择对象。
Instead, select the track and click/drag in arrange view to enclose the items in a time selection, including any time you require for silence before and/or after the items.
相反,选择轨道,然后在排列视图中单击/拖动,以将对象包含在时间选区中,包括在对象之前或之后静音所需的任何时间。
Then rightclick over the time selection and choose Glue items within time selection from the menu.
然后在时间选区上单击鼠标右键,然后从菜单中选择“粘合时间选区内的对象”。 作者: 琴韵晓波 时间: 2021-7-1 19:44 点此转到本章目录点此转到总目录——【本文译者:王晓波,出处:视障者音乐制作交流基地】点此转到REAPER+SWS+OSARA中文语言包下载页面