Project Markers are like bookmarks. They can help you when you are navigating, arranging and editing your projects. T can be inserted at the current Edit Cursor position, whether or not the project is being played.
工程标记类似于书签。它们可以在您导航、安排和编辑工程时,为您提供帮助。无论工程是否正在播放,都可以在当前编辑光标位置插入T。
Action Shortcut Effect
操作 快捷键 效果
Insert, Marker command M
插入,标记命令 M
Inserts numbered Marker at present position.
在当前位置插入数字编号标记。
Insert, Marker ( prompt for name) command Shift M
插入,标记(提示输入名称)命令 Shift+M
Shift M
Inserts numbered Marker at present position and opens dialog which prompts for a marker name.
在当前位置插入数字编号标记,并打开提示输入标记名称的对话框。
Other options include Set color... to color the marker.
其他选项包括设置颜色...以给标记染色。
Right click mouse over marker Displays menu to Edit Marker or Remove Marker.
在标记显示菜单上单击鼠标右键,以编辑标记或移除标记。
Keyboard and Mouse Shortcuts
键盘和鼠标快捷键
Default Keyboard and Mouse Shortcuts for creating and navigating with markers are:
用于创建和导航标记的默认键盘和鼠标快捷键为:
To do this ... Mouse/ Keystroke
要做到这一点,鼠标/按键
Go to marker 1 thru 10.
转到标记1到10。
1 thru 0 on main keyboard, not Num Pad.
主键盘上的1到0,而不是小键盘。
Move marker 1 thru 10 to cursor position, or create new marker if no marker of that number exists.
移动标记1到10到光标位置,或者如果不存在该数字的标记,则创建新标记。
Ctrl 1 thru Ctrl 9 and Ctrl 0
Ctrl+1至Ctrl+9,以及Ctrl+0
Go to next marker/ project end or previous marker/ project start. ]or [ To jump to any marker.
转到下一个标记/工程结束或上一个标记/工程开始。或跳转到任何标记。
Ctrl J opens Jump To dialog. Type m and marker name or number - e.g. m2 to jump to marker 2.
Ctrl+J打开“跳转到”对话框。键入m和标记名称或编号,例如“m2”,跳转到标记2。
Jump to marker using the Transport Bar.
使用走带栏跳转到标记。
Right click on Transport Bar then Jump to marker.
在走带栏上单击鼠标右键,然后“跳转到标记”。
Open Edit marker dialog (e.g. to add or change marker name or change marker color).
打开编辑标记对话框(例如,添加或更改标记名称,或更改标记颜色)。
Shift double-click on marker number. Type a new name, or click on Set color.
按住Shift键,双击标记编号。键入新名称,或单击设置颜色。
Make loop selection in REAPER's main arrange view or in the MIDI Editor piano roll view. Double-click on ruler between two markers.
在REAPER的主排列视图,或MIDI编辑器的钢琴卷帘视图中,构建循环选区。双击两个标记之间的标尺。
Select area between the two markers.
选择两个标记之间的区域。
Double click on timeline between markers.
双击标记之间的时间轴。
Move a marker.
移动标记。
Click and drag marker along timeline.
沿时间轴单击并拖动标记。
Remove a marker.
移除标记。
Alt Click on marker.
按住Alt单击标记。
Example
示例
This example illustrates the use of markers.
此示例说明了标记的用法。
Before you begin, on the Options menu, enable the option Loop points linked to time selection.
在开始之前,在“选项”菜单上,启用“链接循环点到时间选区”选项。
1. Open the sample file All Through The Night.RPP and immediately save it as All Through The Night MARKERS.RPP
1.打开示例文件All Through The Night.RPP,并立即另存为All Through The Night MARKERS.RPP。
2. Play the song, pausing playback immediately before where the vocal starts. Press Shift M. When prompted, type as the name Verse 1 Start and press Enter
2.播放歌曲,在声音开始之前暂停播放。按Shift+M键。出现提示时,键入名称“Verse 1 Start”,然后按回车键
3. At the end of the first verse, press Shift M again, name this marker Verse 1 End and press Enter.
3.在第一段主歌的结束,再次按Shift+M键,将此标记命名为“Verse 1 End”,然后按回车键。
4. Create similar markers for the start and finish of Verse 2 and Verse 3. If you are displaying the ruler in minutes and seconds these will be at or around 0:57, 1:35, 1:43 and 2:31. Save the file.
4.为主歌2和主歌3的开始和结束创建类似的标记。如果以分钟和秒显示标尺,这些标记大约位于“0:57”、“1:35”、“1:43”和“2:31”。保存文件。
5. Press 1 on your keyboard (not the numeric keypad). Notice the edit cursor jumps to the start of Verse 1.
5.按键盘上的1键(而不是小键盘)。请注意,编辑光标将跳到主歌1的开始。
6. Press 2. Notice it jumps to the end of Verse 2.
6.按2。注意它会跳到主歌2的结束。
7. Double click on the timeline ruler (not the markers row) between markers 2 and 3. Notice that this area is now looped and will play repeatedly.
7.双击标记2和标记3之间的时间轴标尺(而不是标记行)。请注意,此区域现在已循环,并将重复播放。
8. Right click over the timeline and choose Zoom selection. You could now do any close editing work required for this selection.
8.右键单击时间轴,然后选择“缩放选区”。现在,您可以执行此选择所需的任何近距离编辑工作。
9. Press Esc to clear the selection, then Ctrl PgDn to restore the whole project to view. Save the file.
9.按Esc清除选择,然后按Ctrl+PgDn恢复整个工程以查看。保存文件。
Note: Do not use the names =START or =END when naming ordinary markers. These names should be used only when creating special markers which can be used to denote the start and end of a project. This information will be used by REAPER when rendering an entire project to audio media (see also Chapter 21).
注:在命名普通标记时,不要使用名称“=START”或“=END”。只有在创建可用于表示工程开始和结束的特殊标记时,才应使用这些名称。在将整个工程渲染到音频媒体时,REAPER将使用这些信息(另见第21章)。 作者: 琴韵晓波 时间: 2021-7-2 11:44 点此转到本章目录点此转到总目录——【本文译者:王晓波,出处:视障者音乐制作交流基地】点此转到REAPER+SWS+OSARA中文语言包下载页面