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标题: 21.1 简介——REAPER用户手册中文版 [打印本页]

作者: 琴韵晓波    时间: 2021-7-5 09:25
标题: 21.1 简介——REAPER用户手册中文版
21.1 Introduction
21.1 简介

There are three main tools available to you for taking your finished projects or tracks out of REAPER, for example for final distribution or for further processing elsewhere. These are:
?有三种主要的工具可供您将已完成的工程或轨道从REAPER中取出,例如,将其用于最终分发或在其他地方进行进一步处理。它们是:
● Consolidate Tracks: this outputs tracks pre-processing (ignoring for example track FX and panning). Use this, for example, if you are supplying files to be mixed/mastered by someone else.
●合并轨道: 这将输出处理前的轨道(例如忽略轨道FX和声像)。例如,如果您提供要由其他人混音/母带处理的文件,请使用此选项。
● Render to File: this outputs your material post-processing (including for example all FX and panning). Use this to produce a final mix of your songs ready for distribution.
●渲染到文件: 这会输出处理后的素材(例如,包括所有FX和声像)。用它来制作你的歌曲的最终混音,准备分发。
● Batch File/Item Converter: this takes a list of files at any stage in your project and converts them all to another format - e.g., to convert audio to MP3 for web distribution, or SFX for games to 22 kHz mono.
●批量文件/对象转换器: 这会获取工程中任何阶段的文件列表,并将它们全部转换为另一种格式,例如,将音频转换为网络分发的MP3,或将游戏的SFX转换为22 kHz单声道。
Both the Render to File and Batch Converter dialogs offer you the opportunity to make use of wildcards in your specifications and metadata in your output. The Consolidate Tracks dialog also allows the use of wildcards.
“渲染到文件”和“批量转换器”对话框都提供了在规范中使用通配符和在输出中使用元数据的机会。“合并轨道”对话框还允许使用通配符。

作者: 琴韵晓波    时间: 2021-7-5 10:16
21.1.1 Wildcards
21.1.1 通配符
Wildcards allow information of specified types to included in the metadata or rendered file name.
通配符允许在元数据或渲染的文件名中包含指定类型的信息。
For example, including $project in the filename will cause the project name to be included in the file name. Including a backslash (Windows) or slash (Mac) between wildcards causes a sub directory to be created. For example, naming your output files $project\$track would cause a separate subdirectory to be created for the output of each rendered track.
例如,在文件名中包括“ $project ”,将导致文件名中包含工程名。在通配符之间包含反斜杠(Windows)或斜杠(Mac),会导致创建子目录。例如,将输出文件命名为“ $project\$track ”,将导致为每条渲染轨道的输出创建一个单独的子目录。
$author will include in the metadata any text saved in the project settings notes Author field.
“$author”会在元数据中包括保存在工程设置作者字段中的任何文本。
Clicking the Wildcards button in the Consolidate Tracks, Render to Files or Batch File/Item Converter dialog causes a list of wildcards to be displayed. Many are self-explanatory (e.g. $project will return the project name), but for explanations of those that are not obvious you can click on Wildcard help … in the Wildcards sub-menu to open the window shown above.
单击“合并轨道”、“渲染到文件”或“批量文件/对象转换器”对话框中的“通配符”按钮,将显示通配符列表。许多都是不言自明的(例如“ $project ”将反应工程名称),但对于那些不明显的解释,您可以单击“通配符”子菜单中的“通配符帮助...”打开上面显示的窗口。

作者: 琴韵晓波    时间: 2022-3-16 16:04
21.1.2 Metadata
21.2.2 元数据
Both the Batch File/Item Converter and Render to File dialogs allow you to include metadata in your output.
“批量文件/对象转换器”和“渲染到文件”对话框都允许在输出中包含元数据。
Metadata is information about a recording (e.g. song title, artist name, track number) that is stored in the file along with the recorded material itself. This information can then be read and used (and displayed) by other software and by electronic devices.
“元数据”是,与录制的素材本身一起,存储在文件中的,关于录音的信息(例如歌曲标题、艺术家姓名、音轨编号)。然后,该信息可以被其他软件和电子设备读取和使用(并显示)。
Different metadata schemes are used by different recording formats. ID3 is widely used (with MP3 files) but other schemes include BWF (WAV and FLAC), INFO (WAV), CART (WAV), CAFINFO (.CAF) , VORBIS (FLAC, OGG, OPUS) and Sony ASWG metadata.
不同的录制格式使用不同的元数据方案。ID3被广泛使用(与MP3文件一起使用),但其他方案包括BWF(WAV和FLAC)、INFO(WAV)、CART(WAV)、CAINFO(.CAF)、VORBIS(FLAC、OGG、OPUS)和Sony ASWG元数据。
To include metadata with your rendered files, first click on the Metadata button in the Render to File window to open and display the window shown above.
要在渲染文件中包含元数据,请首先单击“渲染到文件”窗口中的“元数据”按钮,打开并显示如上所示的窗口。
Select your required scheme, then enter the information required in the appropriate fields. User defined fields can be included where the scheme supports it. The example shown here uses a combination of text fields and wildcards. Note also options to Always embed title/date/time and to Calculate and embed peak/loudness values into rendered file metadata.. When finished you click on Apply to save this information before clicking on OK to return to the Batch File Conversion dialog. Don’t forget to enable Embed metadata.
选择所需方案,然后在相应字段中输入所需信息。在方案支持的地方可以包括用户定义的字段。此处显示的示例使用文本字段和通配符的组合。请注意“总是嵌入标题/日期/时间”以及“计算并嵌入峰值/响度值”到渲染文件的元数据的选项。完成后,单击“应用”保存此信息,然后单击“确定”返回“批量文件转换”对话框。不要忘记启用“嵌入元数据”。
The Presets button can be used to save your current selection of settings as a preset which can be easily recalled and applied to other future rendering projects.
“预置”按钮可用于将当前选择的设置保存为预置,该预置可以很容易地调用并应用于未来的其他渲染工程。
Note: The project render metadata window can also be opened from the main menu using the File, Project render metadata command.
注: 也可以使用“文件”、“工程渲染元数据”命令从主菜单打开“工程渲染元数据”窗口。

作者: 琴韵晓波    时间: 2022-3-16 16:05
点此转到本章目录    点此转到总目录——【本文译者:王晓波,出处:视障者音乐制作交流基地】    点此转到REAPER+SWS+OSARA中文语言包下载页面




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