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[软硬件用户手册] 《REAPER7.0新增功能》中文版

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发表于 2023-10-26 18:16:41 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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楼主 琴韵晓波说:
REAPER升级到7版本后,除了完善了以前的一些功能外,还新增了很多很实用的新功能,比如“替代键盘快捷键”、“串行与并行FX链”等等。
下面我把我自己翻译的《REAPER7.0新增功能》分出来,供大家在摸索新功能时参考。点此浏览完整的《REAPER用户手册》中文版
PS:在译文中引用的REAPER相关的菜单与命令等均来自本站的REAPER中文语言包


REAPER 7.0: What’s New
REAPER7.0新增功能

Summary of major changes and new features
主要变化和新功能概述
October 2023
2023年10月
This document describes the main changes and new features introduced in REAPER 7.00.
本文档描述了REAPER 7.00中引入的主要更改和新功能。
The order in which the topics are presented is of no significance: it certainly does not represent an attempt to rank them in order of importance.
主题的呈现顺序毫无意义:这当然不代表试图按重要性排序。
It does not attempt to cover every change and improvement. In particular, it does not include:
它并不试图涵盖每一个变化和改进。特别是,它不包括:
 Bug fixes.
 错误修复。
 Performance improvements.
 性能改进。
 Changes which happen in the background, have no obvious impact on, and require no action from users.
 在后台发生的更改,对用户没有明显影响,也不需要用户采取任何行动。
 Relatively minor changes See also Page 13 of the REAPER 7.00 User Guide - What’s New In This Edition For a complete and comprehensive list, open REAPER and choose Help, Changelog from the menu.
 相对较小的更改另请参阅REAPER 7.00用户指南第13页-本版新增内容要获得完整而全面的列表,请打开REAPER,然后从菜单中选择“帮助”、“更新日志”。
For a better understanding of many of these features you are also recommended to download the full User Guide. Go to http://reaper.fm/userguide.php.
为了更好地了解其中的许多功能,还建议您下载完整的《用户指南》。转到
http://reaper.fm/userguide.php
Please read this first!
请先读一遍!
This guide is only concerned with describing the main new features introduced to REAPER in v 7.00 Many of these features will be of most value to experienced rather than new users. In particular, understanding and being able to use many of these features requires a certain level of existing knowledge and experience on the part of the user.
本指南仅介绍在v7.00中REAPER引入的主要新功能。其中许多功能对经验丰富的用户而非新用户来说最有价值。特别是,理解并能够使用其中的许多功能需要用户具有一定水平的现有知识和经验。
If there are areas where you feel that your current level of knowledge is lacking, you should either consult the full edition of the REAPER User Guide, or explore REAPER’s comprehensive video library, or both.
如果你觉得自己目前的知识水平有所欠缺,你应该查阅REAPER用户指南的完整版,或者浏览REAPER的综合视频库,或者两者兼而有之。

Table of Contents
目录
Default Track/Mixer Panels: Dynamic Links (Not yet available)
默认轨道/调音台面板: 动态链接(尚未可用)
Arrange View Mouse Modifier Overrides
排列视图鼠标修改键超驰控制
Power Editing with Mouse Modifier Overrides
使用鼠标修改键超驰控制进行便利编辑
Power Editing with Razor Edits
使用剃刀编辑进行便利编辑
Power Editing with General Editing
使用常规编辑进行便利编辑
Media Item Editing with Track Group Items
使用轨道编组对象编辑媒体对象
Fixed Media Item Lanes
固定媒体对象子轨
Recording and Layering Media Items
录制和分层媒体对象
Managing Items
管理对象
Comping with Media Item Lanes
拼合媒体对象子轨
Editing Media Items
编辑媒体对象
Sealing the Deal
封存处理
Converting Takes to Lanes
转换片段为子轨
Mouse Modifiers for Power Users
适用于高级用户的鼠标修改键
Preferences and Options
首选项和选项
Gain Reduction Metering
增益衰减计量
Alternative Keyboard Shortcuts
替代键盘快捷键
Serial vs Parallel FX Chains
串行与并行FX链
FX Containers
FX容器
The Visual Track Spacer
可视化轨道间隔区
Item Fade Default Settings
项目淡变默认设置
The REAPER Theme Adjuster (Not yet available)
REAPER主题调节器(尚未提供)
Video: Show Video from Background Projects
视频: 显示后台工程中的视频
Animated Icons
动画图标
Opening a File in Recovery Mode
在恢复模式下打开文件
Track Channels
轨道通道
ARA Pooled Edits
ARA公有化编辑
Envelope Color Overrides
包络颜色覆盖
Track Folders: Various Improvements
轨道文件夹: 各种改进
Drag and Drop Options
拖放选项
Context Menu Folder Options
上下文菜单文件夹选项
Folder collapse track cycle options
文件夹折叠轨道轮换选项
Custom Toolbar Support
自定义工具栏支持
MIDI Editor: Settings
MIDI编辑器: 设置
MIDI Editor: CC Lane Improvements
MIDI编辑器: CC子轨改进
Rendering Formats: Raw PCM Data Supported
渲染格式: 支持原始PCM数据
Enhanced File Backup Preferences and Options
增强的文件备份首选项和选项
Other Changes to Preferences
首选项的其他更改
Project, Item Fade Defaults
项目,项目淡变默认设置
Project, Item Loop Defaults
项目,对象循环默认设置
Audio, Scrub/Jog
音频,擦带/拖动播放
Appearance, Loop/Lane recording
外观,循环/子轨录音
Project, Track/Send Defaults
工程,轨道/发送默认设置
Appearance, Envelope colors
外观,包络颜色
Appearance, Track Control Panel
外观,轨道控制面板
Appearance, Track Meters
外观,轨道仪表
Appearance, Zoom/Scroll/Offset
外观,缩放/滚动/偏移
Plug-ins, ARA
插件,ARA
Summary of main changes/additions to preferences
首选项的主要更改/添加摘要
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沙发
发表于 2023-10-26 21:14:47 | 只看该作者
沙发 毛毛熊sm说:
我来回个帖,感谢,感谢。
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板凳
发表于 2023-10-27 22:25:41 | 只看该作者
板凳 fei说:
板凳支持。
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地板
 楼主| 发表于 2023-10-28 13:17:59 | 只看该作者
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地板 琴韵晓波说:默认轨道/调音台面板:动态链接
Default Track/Mixer Panels: Dynamic Links
默认轨道/调音台面板:动态链接
This illustration shows REAPER's track controls.
此图显示REAPER的轨道控制。
Their exact position may vary according to factors such as the track height and the track control panel width.
它们的确切位置可能会根据轨道高度和轨道控制面板宽度等因素而变化。
Note that Record input and Input source are only visible when Record arm is enabled.
请注意,录音输入和输入源仅在启用录音预备时可见。
By default, not all of these controls will be visible in the TCP when you first start REAPER.
默认情况下,当您第一次启动REAPER时,并不是所有这些控件都在TCP中可见。
This is because both the Arrange View and the Mixer are open and shown.
这是因为“排列视图”和“调音台”都已打开并显示。
Since all the controls are visible in the mixer (below right) many users prefer not to show them all in the TCP as well.
由于所有控件都可以在调音台中看到(右下),许多用户不愿意在TCP中显示所有控件。
REAPER's default mixer and track panel layouts are dynamically linked: if you close the mixer (Ctrl M), all controls will then become visible in the track panel.
REAPER的默认调音台和轨道面板布局是动态链接的:如果关闭调音台(Ctrl+M),则所有控件都将在轨道面板中可见。
Reopen the mixer (Ctrl M) and some track controls will again be hidden.
重新打开调音台(Ctrl+M),一些轨道控件将再次隐藏。
Especially if you are working on a laptop, or have only one monitor, in order to be able to make the best use of screen space you might wish to keep the mixer open only when you are needing to use it.
特别是如果你在笔记本电脑上工作,或者只有一台显示器,为了能够最大限度地利用屏幕空间,你可能希望只有在需要使用时才打开调音台。
You can hover your mouse over any control for a tooltip.
您可以将鼠标悬停在工具提示的任何控件上。
You click on a control to engage it (for example, click on the Mute button to toggle mute status of any track, click and drag on the Volume control to adjust the volume level), and right click on a control for a menu of commands, options and/or settings.
单击某个控件以启用它(例如,单击“静音”按钮以切换任何轨道的静音状态,单击并拖动“音量”控件以调整音量电平),然后右键单击控件以获得命令、选项或设置菜单。
Some controls might not be visible because the track or mixer panel is not large enough to show them all.
某些控件可能不可见,因为轨道或调音台面板不够大,无法显示所有控件。
If so, you can increase the track panel width or height.
如果是,则可以增加轨道面板的宽度或高度。
To enlarge the track panel, hover your mouse over the right or lower panel boundary (see left) so that your mouse cursor becomes a double headed arrow, then click-drag to the right or downwards.
要放大轨道面板,请将鼠标悬停在面板的右侧或下方边界(请参见左侧),使鼠标光标变为双向箭头,然后单击并向右或向下拖动。
To increase/decrease the height of the mixer panel, hover the mouse over the top boundary of the panel, as shown (left) then drag the boundary up or down.
要增加/减少调音台面板的高度,请将鼠标悬停在面板的顶部边界上,如图(左)所示,然后向上或向下拖动边界。
Depending on the track layout, the volume control may be a rotary control (as shown right) or a horizontal fader.
根据轨道布局,音量控制可以是旋钮控件(如右图所示)或水平推子。
All of these controls are explained further in the User Guide.
所有这些控件将在《用户指南》中作进一步解释。
Note 1:
注1:
By default, the volume and pan controls work with audio items, not MIDI.
默认情况下,音量和声像控件适用于音频对象,而不是MIDI。
To change this for any track(s), choose MIDI track controls, Link track volume/pan to all MIDI channels from the right-click menu.
要更改任何轨道的音量,请从右键单击菜单中选择“MIDI轨道控制”、“链接轨道的音量/声像到全部MIDI通道”。
Note 2:
注2:
REAPER comes with three different track and mixer layouts - A, B and C.
REAPER有三种不同的轨道和调音台布局——A、B和C。
By default, Layout A is used for both.
默认情况下,布局A用于两者。
Layouts B and C can be selected from the Options, Layouts menu.
布局B和C可以从选项、布局菜单中选择。
Note that B and C are by default not not dynamically linked.
请注意,默认情况下,B和C不是动态链接的。
You can change this, as well as making other changes using the Theme Adjuster, which is discussed later in this guide.
您可以使用主题调整器对此进行更改,也可以进行其他更改,这将在本指南稍后讨论。
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 楼主| 发表于 2023-10-28 13:18:47 | 只看该作者
<
5楼 琴韵晓波说:排列视图鼠标修改键超驰控制
Arrange View Mouse Modifier Overrides
排列视图鼠标修改键超驰控制
You might have noticed that there are no mouse modifiers listed for left drag in the arrange view category.
您可能已经注意到,在排列视图类别中没有列出用于左键拖拽的鼠标修改键。
This is basically because their actions are “hard-wired” into REAPER for some core tasks, such as:
这基本上是因为他们的行为“硬连接”到REAPER中,用于一些核心任务,例如:
Left drag Remove any existing time selection and create new one
左键拖拽移除任何现有的时间选区并创建新的时间选区
Ctrl Left drag Create empty media item
Ctrl+左键拖拽创建空白媒体对象
However, REAPER recognizes that these might not be suitable for your particular workflow.
然而,REAPER认识到这些可能不适合您的特定工作流程。
For this reason, you can create up to four alternative sets of arrange view mouse modifiers - A, B, C and D.
因此,最多可以创建四组可供选择的排列视图鼠标修改键-A、B、C和D。
By default:
默认情况下:
Set A includes options suitable for use with marquee.
集合A包括适合与选框一起使用的选项。
Set B includes options suitable for use with razor editing.
集合B包括适用于剃刀编辑的选项。
Set C can be used in conjunction with fixed lane comping,.
集合C可以与固定子轨拼合一起使用,。
Set D includes options for making time selections.
集合D包括用于创建时间选区的选项。
You can, of course, change or modify any of these assignments, for example, if you prefer to use them in some other context.
当然,你可以更改或修改这些示例中的任何一项,例如,如果你喜欢在其他环境中使用它们。
Sets A and B are usually activated/deactivated from the toolbar.
集合A和集合B通常从工具栏激活/停用。
Set C is usually activated/deactivated from the Fixed Menu lanes context menu.
集合C通常从固定菜单子轨上下文菜单中激活/停用。
There are also individual actions to activate/deactivate all four sets.
还有单独的操作来激活/停用所有四个集合。
Probably most useful are the Toggle arrange view override mouse modifiers {A, B, C or D, as required] on/off.
可能最有用的是打开/关闭切换排列视图超驰控制鼠标修改键{A、B、C或D,根据需要]。
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 楼主| 发表于 2023-10-28 13:19:05 | 只看该作者
<
6楼 琴韵晓波说:使用鼠标修改键超驰控制进行便利编辑
Power Editing with Mouse Modifier Overrides
使用鼠标修改键超驰控制进行便利编辑
You have already encountered several of REAPER’s mouse modifiers: these are what gives you the ability to use your mouse to perform so many tasks: for example, when razor editing - Alt right drag to make a selection, Ctrl left drag to copy a selection, and so on.
您已经遇到了REAPER的几个鼠标修改键: 正是这些修改键使您能够使用鼠标执行许多任务: 例如,在进行剃刀编辑时,Alt+右键拖拽以创建选择,Ctrl+左键拖拽以复制选择,等等。
There’s a section dedicated to mouse modifiers in the user guide.
用户指南中有一节专门介绍鼠标修改键。
REAPER’s mouse modifiers have to handle so many diverse tasks beyond just razor editing that finding your way around them can be a clumsy process.
REAPER的鼠标修改键必须处理许多不同的任务,而不仅仅是剃刀编辑,因此找到绕过它们的方法可能是一个笨拙的过程。
A solution to this is to be able to create your own alternative set of modifiers all relevant to a particular task (in this case razor editing), so that you can focus on that task alone.
解决这个问题的方法是能够创建自己的一组替代修改键,这些修改键都与特定任务相关(在本例中为剃刀编辑),这样您就可以单独关注该任务。
By clicking on the razor edit toolbar icon (shown above) you are able to activate an alternative set of arrange view modifiers dedicated specifically to razor editing, all using the left mouse button.
通过单击剃刀编辑工具栏图标(如上所示),您可以使用鼠标左键激活一组专门用于剃刀编辑的排列视图修改键。
The button lights up and becomes animated.
按钮亮起并变成动画。
You can define the various modifiers as you wish.
您可以根据需要定义各种修改键。
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 楼主| 发表于 2023-10-28 13:19:19 | 只看该作者
<
7楼 琴韵晓波说:使用剃刀编辑进行便利编辑
Power Editing with Razor Edits
使用剃刀编辑进行便利编辑
There are four alternative sets available (for different types of activity), but we’ll get to C and D later in this guide.
有四种可供选择的集合(适用于不同类型的活动),但我们将在本指南稍后介绍C和D。
Razor editing uses alternative set B.
剃刀编辑使用替代集合B。
Options, Preferences, Mouse modifiers, will open the mouse modifiers window.
“选项”、“首选项”、“鼠标修改键”将打开鼠标修改键窗口。
From the Context dropdown, select Arrange view override B.
从关联下拉列表中,选择排列视图超驰控制B。
As you can see, some tasks have already been defined - for example, left drag will Select the razor edit area, You can change any of the default assignments, and/or assign tasks to those that are currently not used.
如您所见,一些任务已经定义——例如,左键拖拽将选择剃刀编辑区域,您可以更改任何默认分配,或将任务分配给当前未使用的任务。
For example, to change Shift left drag to Add to the current selection you would do this:
例如,要将Shift+左键拖拽更改为“添加到当前选择”,您需要执行以下操作:
1. Double click in the Behavior column in the Ctrl row.
1.双击Ctrl行中的“行为”列。
This will display a menu of tasks and commands.
这将显示任务和命令的菜单。
Click on Select razor edit area then Add to selection.
单击“选择剃刀编辑区域”,然后单击“添加到选择”。
2. Click on Apply.
2.单击“应用”。
Assignments can be made to currently unassigned modifiers (such as Ctrl) in the same way.
可以以相同的方式对当前未指定的修改键(如Ctrl)进行指定。
One benefit of this is that you can now do all your razor editing without needing to engage the right mouse button.
这样做的一个好处是,您现在可以进行所有的剃刀编辑,而无需使用鼠标右键。
To remove any of your assignments, double click on it in the Behavior column and select Default action.
要移除任何指定,请双击“行为”列中的指定,然后选择“默认操作”。
Note that REAPER’s default assignments for other contexts - such as Razor edit area will still apply.
请注意,REAPER对其他关联(如剃刀编辑区域)的默认分配仍然适用。
For example, Ctrl left drag will still move a selected razor edit area.
例如,按住Ctrl键左键拖拽仍将移动选中的剃刀编辑区域。
These assignments too can be changed if you wish.
如果你愿意,这些分配也可以更改。
To disable the Arrange View B mouse modifiers and restore REAPER’s default assignments, simply click the razor editing button on the task bar again.
要禁用“排列视图B”鼠标修改键并恢复REAPER的默认分配,只需再次单击任务栏上的剃刀编辑按钮。
The button will cease to be illuminated or animated.
按钮将停止点亮或动画。
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 楼主| 发表于 2023-10-28 13:19:42 | 只看该作者
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8楼 琴韵晓波说:用常规编辑进行便利编辑
Power Editing with General Editing
用常规编辑进行便利编辑
Power editing when using marquee is even simpler than it is for razor editing.
使用选框的便利编辑甚至比剃刀编辑更简单。
Click on the marquee button on the toolbar to activate it.
单击工具栏上的选框按钮将其激活。
The button will become illuminated and animated as it activates Arrange view override A.
当按钮激活排列视图超驰控制A时,该按钮将变为发光和动画。
The various marquee tasks that you have been performing with your right mouse button can now be accomplished using the left button.
您使用鼠标右键执行的各种选框任务现在可以使用鼠标左键完成。
Choose Options, Preferences, Mouse Modifiers and select Arrange view override A if you wish to change any of these.
选择“选项”、“首选项”、“鼠标修改键”,如果要更改其中任何一项,请选择“排列视图超驰控制A”。
Also as with Arrange view override B, click on the marquee button again to deactivate it and restore REAPER’s default assignments.
同样,与排列视图超驰控制B一样,再次单击选框按钮将其停用并恢复REAPER的默认分配。
The button will cease to be illuminated or animated.
按钮将停止点亮或动画。
Tip: Even if you prefer not to use these alternative mouse modifiers A and/or B for marquee/razor editing, you might still find them handy.
提示: 即使你不喜欢使用这些替代鼠标修改键A或B进行选框/剃刀编辑,你可能仍然会觉得它们很方便。
There are many other tasks you can assign them to (e.g. scrolling, scrubbing), in which case they can be activated/deactivated from the Actions List and assigned to toolbar buttons.
您可以将它们分配给许多其他任务(例如滚动、擦带),在这种情况下,可以从操作列表中激活/禁用它们,并将其分配给工具栏按钮。
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 楼主| 发表于 2023-10-28 13:19:54 | 只看该作者
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9楼 琴韵晓波说:使用轨道编组对象编辑媒体对象
Media Item Editing with Track Group Items
使用轨道编组对象编辑媒体对象
Here we are looking at grouping not track controls but media items within and across the tracks, so that an item selection can be edited together.
在这里,我们关注的不是对轨道控件进行编组,而是对轨道内和轨道间的媒体对象进行编组,以便可以一起编辑对象选择。
For example, you might want to adjust the item volume handle for a selection of items, or move or copy them together across several tracks.
例如,您可能希望调整所选对象的对象音量控制柄,或者在多条轨道上移动或复制它们。
Track item grouping behavior can in part be managed via the item and track media grouping tool on the main toolbar.
轨道对象编组行为可以通过主工具栏上的对象和轨道媒体编组工具进行部分管理。
Right-clicking over this tool displays the menu shown above.
在该工具上单击鼠标右键将显示上面显示的菜单。
With REAPER 7, a new option has been added, Track media razor edit grouping affects only items that start and end at the same time.
REAPER 7增加了一个新选项,“轨道媒体/剃刀编辑编组只影响同时开始和结束的对象”。
By default, this option is set to on.
默认情况下,此选项设置为启用。
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 楼主| 发表于 2023-10-28 13:20:08 | 只看该作者
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10楼 琴韵晓波说:固定媒体对象子轨
Fixed Media Item Lanes
固定媒体对象子轨
Prerequisites:
先决条件:
Before approaching this section, you will need a basic understanding of REAPER’s recording techniques, and in particular layered recording.
在学习本节之前,您需要基本了解REAPER的录音技术,尤其是分层录音。
If necessary, you can refer to User Guide sections 3.1 to 3.5 and section 3.14.
如有必要,您可以参考《用户指南》第3.1至3.5节和第3.14节。
Familiarity with at least the basics of REAPER’s legacy takes system is also recommended.
还建议至少熟悉REAPER传统片段体系的基本知识。
Media item lanes offer you a flexible alternative way of working that takes you beyond the limitations of REAPER’s basic track structure.
媒体对象子轨为您提供了一种灵活的替代工作方式,使您超越REAPER基本轨道结构的限制。
By default, media items will fill the entire vertical space of the track on which they are recorded.
默认情况下,媒体对象将占据录制他们的轨道的整个垂直空间。
If the media items overlap, they are auto-arranged vertically based on your preferences.
如果媒体对象重叠,则会根据您的首选项自动垂直排列。
The vertical positioning of media items does not affect playback.
媒体项目的垂直位置不会影响播放。
Media items that overlap interact during playback according to the project settings (Project settings, Advanced, Item mix behavior), preferences settings (Preferences, Project, Item fade defaults, Preferences, Appearance, Zoom/Scroll/Offset), snap settings, and/or media item properties for item mix behavior (see right).
重叠的媒体对象在播放过程中根据工程设置(工程设置、高级、对象混合行为)、首选项设置(首选项、工程、对象淡变默认设置、首选项、外观、缩放/滚动/偏移)、吸附设置和对象混合行为的媒体对象属性进行交互(见右图)。
If media item and project settings are different from each other, the media item setting will apply.
如果媒体对象和工程设置彼此不同,则应用媒体对象设置。
With free item positioning you can freely position and resize media items within the vertical space of the track.
通过自由摆放对象位置,您可以在轨道的垂直空间内自由定位和调整媒体对象的大小。
If auto-crossfade is enabled, media items that overlap vertically will crossfade.
如果启用了自动交叠淡变,垂直重叠的媒体对象将交叠淡变。
Otherwise, the vertical positioning of media items does not affect playback.
否则,媒体对象的垂直定位不会影响播放。
The preferences for item mix behavior are ignored; items always mix on free item positioning tracks.
忽略对象混合行为的首选项;项目总是在自由摆放对象位置轨道上混合。
Fixed media item lanes offer you further tools and techniques for building projects.
固定媒体对象子轨为您提供了构建对象的进一步工具和技术。
They can be used to record, layer, edit, manage and comp material.
它们可用于录制、分层、编辑、管理和拼合素材。
The simplest way to think of them is like being tracks within tracks.
最简单的方法就是把它们看作轨道中的轨道。
Up to 128 lanes can be recorded within a single track.
在一条轨道内最多可以记录128条子轨。
As you will see, REAPER then gives you multiple options to treat these tracks individually or as linked (such as by comping) or in other ways related, as you wish.
正如您将看到的,REAPER然后为您提供了多个选项,可以根据您的意愿单独或以链接的方式(如通过拼合)或以其他相关方式处理这些轨道。
Let’s start with the basics! To give you some idea of where we’re eventually going here is a relatively simple application of media item lanes:
让我们从基础开始吧!为了让您了解我们最终的发展方向,这里有一个相对简单的媒体对象子轨应用:
Look at the above illustration.
请看上图。
Notice:
注意:
 The track shown comprises three lanes, labeled in a lanes panel (top to bottom) C1, 1 and 2.
 所示的轨道包括三条子轨,在子轨面板(从上到下)中标记为C1、1和2。
 Lanes 1 and 2 are two takes of the same tune.
 第1子轨和第2子轨是同一旋律的两个片段。
Lane C1 is a work in progress comp of the best parts of lanes 1 and 2.
子轨C1是由子轨1和2的最佳部分拼合的在制品。
 To the right side of the track panel a new section has been added: this shows (in this case) three labeled buttons as well as housing its own right-click context menu.
 在轨道面板的右侧添加了一个新的部分:它显示(在本例中)三个标记的按钮,并包含自己的右键单击上下文菜单。
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 楼主| 发表于 2023-10-28 13:20:20 | 只看该作者
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11楼 琴韵晓波说:录制和分层媒体对象
Recording and Layering Media Items
录制和分层媒体对象
Example
示例
We can begin by working through a relatively straightforward example, to help understand the basics, then go on to consider more powerful and complex models.
我们可以从一个相对简单的例子开始,帮助理解基础知识,然后再考虑更强大、更复杂的模型。
1. Make sure that the following conditions are set on your Options menu:
1.确保在“选项”菜单上设置了以下条件:
Record mode normal
“录音模式:正常”,
Offset overlapping media items vertically
“垂直偏移重叠的媒体对象”
New recording that overlaps existing media items then either Add lanes or (if you prefer) Add lanes (layer new lanes).
“新录音与现有媒体对象重叠时”,要么“添加子轨”或(如果愿意)“添加子轨(分层新子轨)”。
This latter option should only be chosen if you wish to play the new material along with any existing lanes.
只有当您希望将新素材与任何现有航        道一起播放时,才应选择后一个选项。
2. Create a new, empty project file (Ctrl N).
2.创建一个新的空工程文件(Ctrl+N)。
Add a track and either (using an instrument of your choice) record a tune for about a minute, or import an existing media file.
添加一条轨道,然后(使用您选择的乐器)录制一条约一分钟的旋律,或者导入现有的媒体文件。
3. Insert a new track after your recorded track.
3.在录制的轨道后插入新轨道。
Expand its height to be similar to that shown above.
将其高度展开为与上面显示的高度相似。
4. Now record, one at a time, two takes of a second instrument, to go with your first track, both on the same track, one over the top of the other.
4.现在录音,一次一个,第二种乐器的两个片段,配合你的第一条轨道,两个都在同一条轨道上,一个在另一个上面。
When finish, disarm the record button.
完成后,解除预备录音按钮。
Your arrange view display should now be something like this (below right).
您的排列视图显示现在应该是这样的(右下方)。
There’s a lot here to explore, including those buttons, but first, let’s make sure we understand what’s happened.
这里有很多东西需要探索,包括那些按钮,但首先,让我们确保了解发生了什么。
Two separate media items have been recorded and are displayed in lanes one above the other.
两个单独的媒体对象已录制并一个在另一个之上的显示在子轨中。
By default, only one item will play back: there are options to change this, for example, to play a selection of lanes, or all lanes.
默认情况下,只有一个对象会播放: 有一些选项可以更改,例如,播放选中的子轨或全部子轨。
They each exhibit all the properties and features of any media item, for example:
它们各自展示了任何媒体对象的所有属性和功能,例如:
 You can double click on any item to access and edit its media properties, such as pitch, pan, etc.
 您可以双击任何对象来访问和编辑其媒体属性,如音高、声像等。
 Keep in mind that Options, Preferences, Appearance, Media will allow you, for example, to add a volume knob or FX button to items: you can then add FX and FX parameter envelopes.
 请记住,“选项”、“首选项”、“外观”和“媒体”将允许您向对象添加音量旋钮或FX按钮:然后可以添加FX和FX参数包络。
 You can split items and edit individual segments independently of each other.
 可以相互独立地分割对象和编辑各个分段。
 You can set the default height for fixed item lanes to small or big (Options, Preferences, Project, Track/Send Defaults).
 可以将固定对象子轨的默认高度设置为小或大(“选项”、“首选项”、“对象”、“轨道/发送默认设置”)。
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 楼主| 发表于 2023-10-28 13:20:33 | 只看该作者
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12楼 琴韵晓波说:管理对象
Managing Items
管理对象
In this next section, we will look at managing and editing your media items.
在下一节中,我们将介绍如何管理和编辑您的媒体对象。
Right click over (or just below) either of the buttons to display a context menu.
在任一按钮上(或正下方)单击鼠标右键以显示上下文菜单。
Note that this includes a set of three playback commands - Play only (selected) lane, Toggle playing lane and Play all lanes.
请注意,这包括一组三个播放命令——仅播放(选中的)子轨、切换播放子轨和播放全部子轨。
Where there are multiple lanes, you can select any number of lanes to be played back by Ctrl click on the lane names.
如果有多条子轨,您可以通过按住Ctrl键并单击子轨名称来选择要播放的任意数量的子轨。
When layering, the tricks and techniques described below are at your disposal.
分层时,下面介绍的技巧和技术由您掌握。
Menu option/Mouse option    Comments
菜单选项/鼠标选项    注释
Select playback lane(s) from menu
从菜单中选择播放子轨
Click on a lane’s button/Right click in lanes panel, select Play only lane, Toggle playing lane or Play all lanes from menu.
点击子轨按钮或在“子轨”面板中单击鼠标右键,从菜单中选择“仅播放子轨”,“切换播放子轨”或“播放全部子轨”。
Select lanes to play
选择要播放的子轨
Click on first lane’s button then use Ctrl click to build selection.
单击第一条子轨的按钮,然后使用Ctrl键单击来构建选择。
Select items
选择对象
Selects all media items in currently selected lane.
选择当前选中子轨中的全部媒体对象。
Duplicate items to new lane
复制对象到新子轨
Copies all media items in currently selected lane into a new lane.
将当前选中子轨中的所有媒体对象复制到新子轨中。
You might use this, for example, if you have “dry” recorded material and you want to experiment with editing and/or FX, using the original dry material as a reference point.
例如,如果您有“干声”录制的素材,并且您想使用原始干素材作为参考点进行编辑或FX实验,则可以使用此选项。
Recording, Record into lane
录音,录制到到子轨
Recording, Record into first available lane
录音,录制到第一条可用的子轨
Recording, Layer new lanes
录音,分层新子轨
Select lane for recording and choose Recording, Record into lane from menu.
选择要录制的子轨,然后从菜单中选择录音、录制到子轨。
A red dot will be displayed.
将显示一个红点。
Can be used, for example, for overdub recording, as shown here.
例如,可以用于叠加录音,如图所示。
You can also enable Play only this lane.
您也可以启用“仅播放此子轨”。
If Record into first available lane is disabled, a new lane will be created for every recording.
如果“录制到第一条可用子轨”被禁用,则将为每个录音创建一条新子轨。
If Layer new lanes is enabled then new lanes will play alongside any lanes that are already playing: otherwise the new lane is the only one that will be played.
如果启用了“分层新子轨”,则新子轨将与已播放的子轨同时播放:否则,新子轨将是唯一播放的子轨。
Toggle a track’s fixed item lane status on/off
切换打开/关闭轨道的固定对象子轨状态
Right click over the track’s control panel and use the toggle command Fixed item lanes on the context menu.
在轨道的控制面板上单击鼠标右键,然后使用上下文菜单上的切换命令“固定项目子轨”。
Add empty lane at bottom
在底部添加空子轨
Adds lane as last lane in track.
将子轨添加为轨道中的最后一条子轨。
Media items can be dragged from elsewhere and dropped inside this lane.
媒体对象可以从其他地方拖动并放置在此子轨内。
Insert new empty lane above this lane
在此子轨上方插入新的空子轨
Inserts an empty lane as specified.
根据指定插入一条空子轨。
Use drag and drop to insert previously recorded media items into this lane.
使用拖放将以前录制的媒体对象插入到此子轨。
This could, for example, be a reference track to be played along with your newly recorded material.
例如,这可以是一条参考轨道,与您新录制的素材一起播放。
Alternatively, use Record into an existing lane to record into it.
或者,使用“录制到现有子轨”将其录制到子轨中。
Insert a media item into a new lane.
插入媒体对象到新子轨。
Drag and drop the item into the diagonally striped parking area located below the last lane.
将对象拖放到位于最后一条子轨下方的斜条纹停车区中。
Rename lane
重命名子轨
By default lanes will be named in sequence - 1,2, 3 etc.
默认情况下,子轨将按顺序命名——1、2、3等。
To rename any lane, right-click over the lane’s button, choose Rename lane from menu, type the name and click OK.
要重命名任何子轨,请在子轨按钮上单击鼠标右键,从菜单中选择“重命名子轨”,键入名称,然后单击“确定”。
Delete lanes (with sub-menu)
删除子轨(带子菜单)
Options to Delete lanes (inc media items), Delete all lanes with no media items, Delete lanes (inc media) that are not playing, Delete lanes (inc media) with no comp areas and Delete all lanes (inc media items).
删除子轨(包括媒体对象)、删除全部无媒体对象的子轨、删除未播放的子轨(包括媒体)、删除无拼合区的子轨(不包括媒体)和删除全部子轨(包括媒体对象)。
Automatically remove empty lanes at bottom of track
自动删除轨道底部的空车道
Will remove any unwanted empty lanes at bottom of track.
将清除轨道底部任何不需要的空子轨。
Item colors
对象颜色
Sub menu options to Set all items that share the same media source to the same random color or Set items in all lanes to one color per lane.
子菜单选项可将共享同一媒体源的所有对象设置为相同的随机颜色,或将所有子轨中的对象设置为每条子轨一种颜色。
Click/Shift click on arrow to left of comp lane
单击/按住Shift键单击拼合项子轨左侧的箭头
Click to toggle between Make lanes big and Make lanes small.
单击可在“增大子轨”和“缩小子轨”之间切换。
Shift Click to toggle Show all lanes on/off.
按住Shift键单击可打开/关闭“显示全部子轨”。
Change selected lane when height is in collapsed state
高度处于折叠状态时更改选中的子轨
Click on Up/Down arrows on the single displayed track button.
单击单个显示轨道按钮上的向上/向下箭头。
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 楼主| 发表于 2023-10-28 13:20:44 | 只看该作者
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13楼 琴韵晓波说:拼合媒体对象子轨
Comping with Media Item Lanes
拼合媒体对象子轨
Using your mouse you can quickly and easily build a comp (or comps) from your media item lanes.
使用鼠标,您可以快速轻松地从媒体对象子轨构建一个或多个拼合项。
One important difference between this and REAPER’s legacy comping system is that the material is comped into new items.
这与REAPER传统的拼合系统之间的一个重要区别是,素材被拼合成新的对象。
Your original items are not modified in any way.
您的原始对象不会以任何方式被修改。
To turn comping on in a new lane, from the lane panel’s context menu choose Comping, Comp into new empty lane.
要在新子轨中启用拼合,请从子轨面板的上下文菜单中选择“拼合”,“拼合到新的空子轨”。
A new lane will be inserted above the existing lanes.
将在现有子轨上方插入一条新子轨。
Shown here, it is labeled C1 - Rename lane from the context menu lets you change this.
如图所示,它被标记为C1——通过上下文菜单中的“重命名子轨”可以更改此项。
To toggle comping on/off in an existing lane, double-click on the required lane button.
要在现有子轨中打开/关闭拼合,请双击所需子轨按钮。
It’s a good practice to finish any edits on your source media items before you begin comping.
在开始拼合之前,最好完成对源媒体对象的所有编辑。
Comping, Allow editing source media while comping can be toggled on/off from the context menu.
“拼合”,“允许在拼合时编辑源媒体”可以通过上下文菜单打开/关闭。
Even with this option turned off you will still be able to perform edits on the contents of comped lanes.
即使关闭了此选项,您仍然可以对拼合项子轨的内容进行编辑。
Use left drag to define areas to be comped.
使用左键拖拽可以定义要拼合的区域。
Shown here an area has been selected from each of the two media lanes.
此处显示的是从两条媒体子轨中的每一条子轨中选择的区域。
They do not meet up.
他们之间相互不连接。
To fix this, simply drag the border on either of the two areas towards the other, as shown below left.
要解决此问题,只需将两个区域中任意一个区域的边界拖动到另一个区域,如左下方所示。
You can then if you wish drag this border either left or right to adjust the relative comp areas, as shown below right.
然后,如果您希望向左或向右拖动此边界,可以调整相对的拼合区,如下图所示。
The vertical yellow marker lines in the comp lane can be used to adjust the borders between segments.
拼合子轨中的垂直黄色标记线可用于调整分段之间的边界。
Note that these actions copy the comped segments as new media items.
请注意,这些操作会将已拼合的部分复制为新媒体对象。
The items in comp lanes can be edited (e.g. by adding FX or fades) without affecting the original media in the source lanes in any way.
拼合子轨中的对象可以进行编辑(例如,通过添加FX或淡变),而不会以任何方式影响源子轨中的原始媒体。
Below is a summary table of various comping tasks, commands and actions.
以下是各种拼合任务、命令和操作的汇总表。
Context menu command    Items in Comp Lane - Comments
上下文菜单命令    拼合子轨中的对象——注释
Split comp area here
此处分割拼合区
Splits comp area at current cursor position.
在当前光标位置分割拼合区。
Delete comp area
删除拼合区
Deletes comp area under mouse cursor and removes media from comp.
删除鼠标光标下的拼合区,并从拼合项中移除媒体。
Delete comp area but not media items
删除拼合区,但不移除媒体对象
Removes comp area but leaves media item in palce.
移除拼合区,但将媒体对象保留在palce中。
Delete comp area edge
删除拼合区边缘
Removes edge line between two comp areas in same lane.
移除同一子轨中两个拼合区之间的边缘线。
Add comp area at time selection
添加拼合区到时间选区
Adds a comp area matching current time selection.
添加与当前时间选区匹配的拼合区。
Panel context menu Comments (see also Managing Comp Lanes, below)
面板上下文菜单    注释(另请参见下面的管理拼合子轨)
Comping, Delete comp area inc source media
拼合,删除拼合区(包括源媒体)
Removes all comp areas from selected lane along with the actual media.
从选中的子轨中删除所有拼合区以及实际的媒体。
Delete comp area alone will remove the comp area but leave media.
单独删除拼合区将删除拼合区,但保留媒体。
Comping, Turn off comping
拼合,关闭拼合
Turns comping off.
关闭正在进行的拼合。
To turn it back on, use one of the Comp into … commands explained below.
要重新打开它,请使用下面的“拼合到...”命令的解释。
Track panel context menu Comments
轨道面板上下文菜单    注释
Fixed item lanes
固定对象子轨
Toggles fixed item lanes status on/off.
切换打开/关闭固定对象子轨状态。
REAPER Options menu Comments
REAPER选项菜单    注释
Offset overlapping items vertically
垂直偏移重叠对象
Can be toggled off if you wish to show cross-faded comped material overlapping.
如果您希望显示交叠淡变的拼合素材重叠,则可以关闭。
Snap/grid, Snap/grid settings
吸附/网格,吸附/网格设置
Toggle options to Snap media items to media items in other fixed lanes and Snap fixed lane comp area to media items.
将选项切换为“吸附媒体对象到其他固定子轨中的媒体对象”和“吸附固定子轨拼合区到媒体对象”。
Tip: Working with comp lanes can involve a lot of mouse movements, and especially dragging.
提示:使用拼合子轨可能需要大量的鼠标移动,尤其是拖拽。
It can be quite  tricky at first, and you might find that slip up from time to time! A handy tip is to keep your Undo History window open so that if you do get into strife you can easily go back to your last known safe spot.
一开始可能很棘手,你可能会时不时地发现这个失误!一个方便的提示是打开“撤消历史记录”窗口,这样,如果你真的陷入冲突,你就可以很容易地回到你最后一个已知的安全位置。
Managing Comp Lanes
管理拼合
To add additional comp lanes, from the context menu choose Comp into a new empty lane.
要添加其他拼合子轨,请从上下文菜单中选择“拼合到新的空子轨”。
You can drag and drop this new lane up or down the lane order.
您可以在子轨顺序中向上或向下拖拽此新子轨。
To make a copy of a currently active comp lane for further editing either use the context menu command Comping, Comp into a new empty lane, automatically creating comp area.
要复制当前活跃的拼合子轨以进行进一步编辑,请使用上下文菜单命令“拼合”,“拼合到新的空子轨,自动创建拼合区”。
These commands, as well as Comping, Comp into new copy of this lane and Comping, Comp into this lane, are also available on the track panel’s right click context menu.
轨道面板的右键单击上下文菜单上还提供了这些命令,以及“拼合”,“拼合到此子轨的新副本”和“拼合”,“拼合到此子轨”。
When you have multiple comping lanes you can change which one is active with Shift Ctrl click over the lane button.
当您有多条拼合子轨时,您可以通过按住Shift键并单击子轨按钮来更改哪条子轨处于活跃状态。
To make an empty media lane into a comp lane, Double click on its panel button.
要将空的媒体子轨变成拼合子轨,请双击其面板按钮。
See Mouse Modifiers for Power Users for a full list of relevant mouse modifiers.
有关鼠标修改键的完整列表,请参见高级用户的鼠标修改键。
Mouse Gestures in Comp Lanes and Media Lanes Remember that by default you can edit media items in comp lanes in the same way as other media items.
拼合子轨和媒体子轨中的鼠标手势请记住,默认情况下,您可以以与其他媒体对象相同的方式编辑拼合子轨中的媒体对象。
To make this possible without interfering with your comping, you will see that comp lanes are horizontally divided into two areas.
为了在不干扰拼合的情况下实现这一点,您将看到拼合子轨被水平划分为两个区域。
When the comp lane is selected the larger upper area behaves like any normal track.
当选择拼合子轨时,较大的上部区域的行为与任何正常轨道类似。
You can make time selections, edit media items and so on by using your mouse in this area.
您可以在该区域使用鼠标构建时间选区、编辑媒体对象等操作。
The smaller lower area can be used for comping - for example, to drag and move comp borders.
较小的下部区域可用于拼合,例如,用于拖拽和移动拼合项的边界。
For example, you can make a time selection in the upper area, then right click in the lower area within that selection and Add comp area at time selection.
例如,您可以在上部区域中构建时间选区,然后在该选区的下部区域中单击鼠标右键,然后“添加拼合区到时间选区”。
This will insert two yellow marker lines and create an empty area that you can fill later.
这将插入两条黄色标记线,并创建一个稍后可以填充的空白区域。
This will not apply to your media lanes if you have Allow editing source media while comping disabled.
如果您禁用了“允许在拼合时编辑源媒体”,则这将不适用于您的媒体子轨。
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 楼主| 发表于 2023-10-28 13:20:57 | 只看该作者
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14楼 琴韵晓波说:编辑媒体对象
Editing Media Items
编辑媒体对象
Ideally you’ll want to finish media item edits before comping.
理想情况下,您需要在拼合之前完成媒体对象编辑。
However, the need might arise for you to make edits to one or more of your items after you have begun comping.
但是,您可能需要在开始拼合后对一个或多个对象进行编辑。
In this case, you can enable editing using the context menu toggle command Comping, Allow editing of source media while comping.
在这种情况下,可以使用上下文菜单切换命令“拼合”,“允许在拼合时编辑源媒体”启用编辑。
The display changes, as shown on the right.
显示发生变化,如右侧所示。
The top half of each source lane is where you make your edits.
每条源子轨的上半部分是您进行编辑的地方。
The bottom half highlights your comped segments, as shown here (right).
下半部分突出显示了您的拼合部分,如图所示(右)。
Your editing can include fades and/or crossfades.
您的编辑可以包括淡变和交叠淡变。
Any fades/crossfades applied to media in the source media lanes will also be applied in the comp lane.
应用于源媒体子轨中媒体的任何淡变/交叠淡变也将应用于拼合子轨。
However, the fades in the comp lane can be edited independently if you wish, as shown here (below right).
但是,如果您愿意,可以独立编辑拼合子轨中的淡变,如图所示(右下方)。
Double-click in the crossfade area if you want to access the crossfade editor.
如果要访问交叠淡变编辑器,请双击交叠淡变区域。
It is possible that in making your edits your source item could now get out of sync with your your comp lane.
在进行编辑时,您的源对象可能会与您的拼合子轨不同步。
Happily, the area of the source lane that was originally copied to the comping lane will remain highlighted: clicking there is one way to restore the original comp area and remove whatever edits were made in that lane.
幸好,最初复制到拼合子轨的源子轨区域将保持高亮显示: 单击有一种方法可以恢复原始拼合区,并删除在该子轨中进行的任何编辑。
Another option is to use re-comping, which can be achieved by choosing Comping, Copy edited media items to new lane and re-comp (Shift left click) from the comp area context menu.
另一个选项是使用重新拼合,这可以通过从拼合区上下文菜单中选择“拼合”、“复制编辑后的媒体对象到新子轨并重新拼合”(Shift+左键单击)来实现。
This will preserve comp lane edits by moving them to a new source lane and creating a new comp area so that the edits are copied right back to the comp lane.
这将通过将编辑移动到新的源子轨并创建新拼合区来保留拼合子轨编辑,以便将编辑直接复制回拼合子轨。
Thus, the edits become a new source lane alternative which is available for you to use while comping.
因此,编辑将成为一个新的源子轨备选方案,可供您在拼合时使用。
When you have finished editing, remember to disable Allow editing of source media while comping.
完成编辑后,请记住禁用“允许在拼合时编辑源媒体”。
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 楼主| 发表于 2023-10-28 13:21:10 | 只看该作者
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15楼 琴韵晓波说:封存处理
Sealing the Deal
封存处理
So … you’ve finished editing and comping your media items, what now? You might wish to protect your comps from any accidental damage.
那么... 你已经完成了媒体对象的编辑和拼合,现在呢?您可能希望保护您的电脑免受任何意外损坏。
You have a number of options.
你有很多选择。
For example, two possibilities are:
例如,有两种可能性:
 Right-click on the comp lane’s control button and choose Show only lane from the context menu.
 右键单击拼合子轨的控制按钮,然后从上下文菜单中选择“仅显示子轨”。
This will collapse the track as shown here.
这将使轨道折叠,如图所示。
Marquee all items in the comp lane, press F2 to open the Media Item Properties window.
框选拼合子轨中的所有对象,按F2打开“媒体对象属性”窗口。
Select Lock then OK.
选择“锁定”,然后选择“确定”。
You can then use the track panel context menu to disable Fixed Item Lanes for this track. … or ….
然后,您可以使用轨道面板上下文菜单禁用此轨道的固定对象子轨…或者…。
 Marquee all items in the comp lane Ctrl drag and drop to copy to a new track.
 框选拼合子轨中的所有对象,按住Ctrl键并拖放以复制到新轨道。
With all items still selected, press F2 to open the Media Item Properties window.
在所有对象仍处于选中状态的情况下,按F2打开“媒体对象属性”窗口。
Select Lock then OK.
选择“锁定”,然后选择“确定”。
Use the Track Manager to mute and hide your original track.
使用“轨道管理器”可以禁用和隐藏原始轨道。
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 楼主| 发表于 2023-10-28 13:21:22 | 只看该作者
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16楼 琴韵晓波说:转换片段为子轨
Converting Takes to Lanes
转换片段为子轨
Existing tracks that make use of REAPER’s legacy takes system cam be converted into fixed item lanes.
利用REAPER传统的片段体系将现有轨道片段转换为固定对象子轨。
Select the track and from the right click context menu choose either Fixed item lanes or Fixed item lanes (convert takes to lanes).
选择轨道,然后从右键单击上下文菜单中选择“固定对象子轨”或“固定对象子轨(转换片段为子轨)”。
Thus this … Becomes this ...
于是这个…变成了这个。。。
Then, after turning on Comp into new empty lane, this.
然后,打开“拼合到新的空子轨”,这个。
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 楼主| 发表于 2023-10-28 13:21:34 | 只看该作者
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17楼 琴韵晓波说:适用于高级用户的鼠标修改键
Mouse Modifiers for Power Users
适用于高级用户的鼠标修改键
Below are summarised REAPER’s default mouse modifiers and a sample of the many actions.
以下是REAPER的默认鼠标修改键和许多操作的示例。
Chapter 15 of the  User Guide includes information about how these can be customized.
《用户指南》第15章包含了有关如何自定义这些内容的信息。
Mouse Modifiers
鼠标修改键
Fixed lane comp area - Left drag
固定子轨拼合区 - 左键拖拽
Default action Move comp area.
默认操作 行为:移动拼合区
Shift Move comp area ignoring snap.
Shift 行为:移动拼合区(忽略吸附)
Ctrl Copy comp area and media item together.
Ctrl 行为:一起复制拼合区和媒体对象
Shift Ctrl Copy comp area and media item together ignoring snap.
Shift+Ctrl 行为:一起复制拼合区和媒体对象(忽略吸附)
Alt Move comp area and media items.
Alt 行为:移动拼合区和媒体对象
Shift Alt Move comp area and media items ignoring snap.
Shift+Alt 行为:移动拼合区和媒体对象(忽略吸附)
Shift Ctrl Alt Move comp area and adjacent comp area edges ignoring snap.
Shift+Ctrl+Alt 行为:移动拼合区和相邻拼合区边缘(忽略吸附)
Fixed lane comp area - Left click
固定子轨拼合区 - 左键单击
Default action Move comp area to lane under mouse.
默认操作 行为:移动拼合区到鼠标下的子轨
Shift Comping, Copy edited media items to new lane and re-comp.
Shift 行为:复制编辑后的媒体对象到新子轨并重新拼合
Alt Delete comp area including media item.
Alt 行为:删除拼合区
Shift Alt Heal comp area with previous adjacent comp area in same lane
Shift+Alt 行为:与同一子轨上的相邻拼合区癒合成拼合区
Ctrl Alt Delete comp area but not media item.
Ctrl+Alt 行为:删除拼合区,但不删除媒体对象
Shift Ctrl Alt Extend comp area to next comp area or end of media.
Shift+Ctrl+Alt 行为:扩展拼合区到下一个拼合区或媒体末尾
Fixed lane comp area - Double click
固定子轨拼合区 - 双击
Shift Set loop points to comp area.
Shift 行为:设置循环点到拼合区(半秒预滚/后滚)
Ctrl Extend comp area to next comp area or end of media.
Ctrl 行为:扩展拼合区到下一个拼合区或媒体末尾
Fixed lane header button - Left click
固定子轨标题按钮 - 左键单击
Default action Play only this lane.
默认操作 行为:仅播放此子轨
Ctrl Toggle playing this lane.
Ctrl 行为:切换播放此子轨
Alt Play only this lane while mouse button is pressed.
Alt 行为:按下鼠标按钮时,仅播放此子轨
Fixed lane header button - Double click
固定子轨标题按钮 - 双击
Default action Comp into lane.
默认操作 行为:拼合到子轨
Shift Select items in lane.
Shift 行为:选择子轨上的对象
Ctrl Toggle playing this lane.
Ctrl 行为:切换播放此子轨
Shift Ctrl Insert lane.
Shift+Ctrl 行为:插入子轨
Alt Delete lane (including media items).
Alt 行为:删除子轨(包括媒体对象)
Fixed lane comp area checkboxes: The two checkboxes to avoid empty track space when clicking source lane and when mouse editing a comp area can be enabled to limit comp area edits to within media item edges.
固定子轨拼合区复选框: 在单击源子轨和鼠标编辑拼合区时,可以启用这两个复选框以避免空白轨道空间,从而将拼合区编辑限制在媒体对象边缘内。
Assignable Actions
可分配操作
The actions list includes numerous fixed lane comp area actions which can be assigned to keyboard shortcuts, or toolbar buttons, or as mouse modifiers.
操作列表包括许多固定子轨拼合区操作,这些操作可以指定为键盘快捷键、工具栏按钮或鼠标修改键。
Here is a brief summary of categories.
以下是类别的简要总结。
For more detailed descriptions of options, see the Actions List (Actions, Show actions list).
有关选项的详细说明,请参阅操作列表(操作,显示操作列表)。
Add comp area for lane under mouse
添加拼合区到鼠标下的子轨
Move comp area up/down
上移/下移拼合区
Set loop points
设置循环点
(inc with half or one second preroll/postroll)
(包括半秒或一秒的预滚/后滚)
Split comp area
分割拼合区
Split media items
分割媒体对象
Move comp area
移动拼合区
Razor edit: create comp area
剃刀编辑: 创建拼合区
Copy comp lane items
复制拼合子轨对象
Move items down to next available lane
移动对象到下一条可用子轨
Delete lanes
删除子轨
Turn comping on/off
打开/关闭拼合
Explode takes on selected tracks to fixed lanes
分解选中轨道到固定子轨
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 楼主| 发表于 2023-10-28 13:21:49 | 只看该作者
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18楼 琴韵晓波说:首选项和选项
Preferences and Options
首选项和选项
REAPER’s Appearance, Track Control Panel preferences settings include an option to specify default behavior when clicking on the fixed lane collapse button.
REAPER的“外观”、“轨道控制面板”首选项设置包括一个选项,用于指定单击固定子轨折叠按钮时的默认行为。
This can be set to toggle between showing one or many lanes, and displaying big lanes or small lanes.
这可以设置为在显示一条或多条子轨和显示大子轨或小子轨之间切换。
In Project, Track/Send Defaults there is an option to make fixed item lanes the default for new tracks.
在“工程”的“轨道/发送默认设置”中,可以选择将固定对象子轨设置为新轨道的默认子轨。
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 楼主| 发表于 2023-10-28 13:22:01 | 只看该作者
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19楼 琴韵晓波说:增益衰减计量
Gain Reduction Metering
增益衰减计量
The mixer Master Track main controls have the same functions as the Master Track which can be shown via the Track Master in track view.
调音台中的主控轨主要控件与通过轨道主控在轨道视图中显示的主控轨具有相同的功能。
Gain reduction metering is now available as an option.
增益衰减计量现在可作为一种选择。
? Left click on the Output button (shown above right) to toggle between Stereo (gray) and Mono (orange) modes.
左键单击“输出”按钮(如右上所示)可在立体声(灰色)和单声道(橙色)模式之间切换。
? Right click on the Output button to set any one of four available Mono modes - Left + Right, Left only, Right only, Left - Right.
右键单击“输出”按钮可设置四种可用单声道模式中的任意一种——左+右、仅左、仅右、左-右。
? Left click on the FX button to display the master FX Chain.
左键单击FX按钮以显示主控FX链。
? Right click on the FX button for the Add FX context menu.
右键单击FX按钮以显示添加FX的上下文菜单。
? If the Master FX chain is displayed you can use any of the FX management keyboard shortcuts that you can use on your tracks.
如果显示了主控的FX链,则可以使用在轨道上使用的所有键盘快捷键来管理任何FX。
? Right click on the VU area to display controls to manage the VU meters display settings (right).
右键单击VU区域以显示用于管理VU仪表显示设置的控件(右)。
Meter options for the master when displayed in the TCP are Peak or Loudness: for the mixer, these are Peak + Loudness (as shown here), Loudness Only or Peak only.
在TCP中显示时,主控设备的仪表选项为“峰值”或“响度”:对于调音台,这些选项为“峰值+响度”(如图所示)、“仅响度”或“仅峰值”。
Options for loudness meter display are:
响度仪表显示选项包括:
RMS (Root Mean Squared) stereo/max or RMS/Max only
“RMS(均方根)立体声/最大值”或“仅RMS/最大值”
Loudness Units relative to Full Scale momentary (LUFS-M)/max
相对全幅瞬时的响度单位(LUFS-M)/最大值
LUFS-M/LUFS-I (integrated) LUFS-S (short term) /current
LUFS-M/LUFS-I(整体)LUFS-S(短时)/当前值
LUFS-S/ max (loudness range) LUFS-S/LRA
LUFS-S/最大值(响度范围)LUFS-S/LRA
? Optionally, you can choose for gain reduction to be displayed on the meter (as a vertical bar descending from the top, as shown below right).
或者,您可以选择在仪表上显示增益衰减(作为从顶部下降的垂直条,如右下方所示)。
This can only be shown when you are using a third party or native plug-in (such as ReaLimit) that calculates gain reduction and reports it to the host.
只有当您使用第三方或本机插件(如ReaLimit)来计算增益衰减并将其报告给主机时,才能显示这一点。
? Readout can be set to LUFS-I or Maximum.
读数可以设置为LUFS-I或最大值。
? LUFS, RMS and Peak issues are explained in Chapter 6 of the User guide.
第6章讨论并解释了LUFS、RMS和峰值问题。
? There is an option to display multichannel peak metering.
有一个显示多通道峰值仪表的选项。
? Settings, where appropriate, available for managing the window include RMS window, Display offset, Display gain and Red threshold.
适用于管理窗口的设置包括RMS窗口、显示偏移、显示增益和红色阈值。
? This includes the option to display output in multichannel mode (e.g. when working with surround sound).
这包括在多通道模式下显示输出的选项(例如,在使用环绕声时)。
Disabling this option will ensure a two channel display.
禁用此选项将确保双通道显示。
Loudness meter settings include:
响度仪表设置包括:
Meter display: Stereo RMS, Combined RMS, LUFS-M, or LUFS-S.
仪表显示: 立体声RMS、组合RMS、LUFS-M或LUFS-S。
RMS Window: the length of time (in milliseconds) that should be used for RMS calculation.
RMS窗口:应用于RMS计算的时间长度(以毫秒为单位)。
Display offset: this offsets the coloring of the RMS metering while keeping the position constant.
显示偏移: 在保持位置不变的同时,偏移RMS仪表的颜色。
Display gain: this applies gain to the RMS meter value: for example, if you set display gain to, say, 6dB, a sine wave will show the RMS value a t a higher meter reading than the peak value.
显示增益: 这将增益应用于RMS仪表值: 例如,如果将显示增益设置为6dB,正弦波将显示RMS值,该值比峰值的仪表读数高。
Red threshold: this determines the level at which the meter will turn red.
红色阈值: 这决定了仪表将变为红色的电平。
In the example shown above, if you were targeting -14dB LUFS or RMS, then with display offset at 14dB the display would go green at -14dB, and with red threshold 4.0dB, it would go red at -10dB.
在上面显示的示例中,如果您的目标是-14dB LUFS或RMS,那么当显示偏移为14dB时,显示将在-14dB时变为绿色,而当红色阈值为4.0dB时,它将在-10dB处变为红色。
Note: There is an option in Appearance, Track Meter settings to scale gain reduction from plugins by a level that you can specify.
注: 在“外观”、“轨道仪表”设置中有一个选项,可以按您可以指定的级别缩放插件的增益衰减。
Track Gain Reduction Metering:
轨道增益衰减计量:
Track gain reduction monitoring for plug-ins that measure gain reduction and report it to the host can be enabled in Preferences, Project, Track/Send Defaults.
可以在“首选项”、“工程”、“轨道/发送默认设置”中启用对测量增益衰减并将其报告给主机的插件的轨道增益衰减监听。
Display the Track meter display dropdown and enable Display gain reduction for plug-ins that support it.
显示“轨道仪表显示”下拉菜单,启用“显示支持它的插件的增益衰减”。
Track meter defaults will be applied to new tracks only, not to existing tracks on existing projects.
轨道仪表默认值将仅应用于新轨道,而不应用于现有工程中的现有轨道。
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 楼主| 发表于 2023-10-28 13:22:13 | 只看该作者
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20楼 琴韵晓波说:替代键盘快捷键
Alternative Keyboard Shortcuts
替代键盘快捷键
The different action list sections can be used in different environments.
不同的操作列表的“部分”,可以在不同的环境中使用。
In most cases, these present you with the actions (for example, when you are recording) that are most relevant to the particular context.
在大多数情况下,它们会向您显示与特定场合最相关的操作(例如,当您正在录音时)。
These are Main, Main (alt recording), Main (alt-1 thru Alt-16), Media explorer, MIDI editor, MIDI event list editor and MIDI in-line editor.
这些是“主要”、“主要(alt录音)”、“主要(alt-1到alt-16)”、“媒体资源管理器”、“MIDI编辑器”、“MIDI事件列表编辑器”和“MIDI内联编辑器”。
Having separate sections for different environments lets you assign the same shortcuts to different actions in different environments.
为不同的环境设置不同的“部分”,使您可以为不同环境中的不同操作,分配相同的快捷键。
Various combinations of keys could be used in the MIDI editor to select what is displayed in a CC lane.
可以在MIDI编辑器中,使用各种按键组合,来选择CC子轨中显示的内容。
That same set of shortcuts could be used, say, in the MIDI Event List Editor to determine which channels are displayed, and, say, in the Media Explorer to browse thru various folders.
例如,可以在MIDI事件列表编辑器中,使用同一组快捷键来确定显示哪些通道,也可以在媒体资源管理器中,使用相同的快捷键来浏览各种文件夹。
None of the assignments that you make in any of the other sections will have any impact on keyboard shortcuts in the Main section.
您在其他任何“部分”中所做的任何分配,都不会对“主要部分”中的键盘快捷键操作产生任何影响。
The options for alt-1 to alt-16, however, require further explanation.
然而,alt-1至alt-16的选项需要进一步解释。
They allow you to determine keyboard shortcut behavior in various contexts rather than environments.
它们允许您在各种情景而不是环境中确定键盘快捷键的行为。
No two people’s needs are likely to be the same, so let’s look at a couple of simple examples.
没有两个人的需求可能是相同的,所以让我们看几个简单的例子。
Try not to focus on the actual examples (which might or might not be relevant to you) but rather on the technique.
尽量不要关注实际的例子(可能与你相关,也可能与你无关),而是关注技术。
By default S will split selected media items or, if no item is selected, all media items, at the current cursor position.
默认情况下,S将在当前光标位置分割选中的媒体对象,或者,如果未选择任何对象,则分割所有媒体对象。
There will be times when this might be what you want, but other times, perhaps at a certain stage of tracking, when you might prefer to use S to solo/unsolo a currently selected track.
有时这可能是你想要的,但有时,也许在轨道的某个阶段,你可能更喜欢使用S来独奏/取消独奏当前选中的轨道。
Likewise, at that same stage of your project you might not yet be ready to worry about markers and will prefer to use M to mute/unmute a currently selected track, rather than create a marker.
同样,在工程的同一阶段,您可能还没有准备好考虑标记,更喜欢使用M来静音/取消静音当前选中的轨道,而不是创建标记。
Example
示例
You will want to create a shortcut for switching between the different shortcut sections, and also override the REAPER’s default settings where necessary.
您将希望创建一个用于在不同快捷键的“部分”之间切换的快捷键,并在必要时覆盖REAPER的默认设置。
With any project open, this is how this could be done:
在工程打开的情况下,这是可以做到的:
1. Open the Actions window.
1.打开“操作”窗口。
2. Find the action Main action section: Toggle override to alt-1.
2.查找操作“主要操作部分: 切换超驰控制为alt-1”。
Select it.
选择它。
3. Click the Add button, press Alt 1, then OK, and OK again to Override mapping.
3.单击“添加”按钮,按Alt+1,然后按“确定”,再按“确定”以覆盖映射。
4. With the Actions editor open, from the section drop down list select Main (alt-1).
4.打开操作编辑器,从“部分”下拉列表中选择“主要(alt-1)”。
5. Find the action Track: Toggle solo for selected tracks.
5.查找操作“轨道: 切换独奏选中的轨道”。
6. Click the Add button, type s in the Shortcut edit box, click OK.
6.单击“添加”按钮,在“快捷键”编辑框中键入s,然后单击“确定”。
Again click OK to Override mapping.
再次单击“确定”以覆盖映射。
7. Find the action Track: Toggle mute for selected tracks.
7.查找操作“轨道: 切换独奏选中的轨道”。
8. Click the Add button, type m in the Shortcut edit box, click OK.
8.单击“添加”按钮,在“快捷方式”编辑框中键入m,然后单击“确定”。
Again click OK to Override mapping.
再次单击“确定”以覆盖映射。
9. You could continue to define more custom shortcuts for this section, but we’ll leave it at that for now.
9.你可以继续为这个部分定义更多的自定义快捷键,但我们现在就到此为止。
10. Make sure the Main section is selected.
10.确保已选择“主要”部分。
Close the Actions editor.
关闭“操作”编辑器。
11. Press m.
11.按m。
A marker will be inserted.
将插入一个标记。
Press Ctrl z to undo.
按Ctrl+z可撤消。
Select any track.
选择任意轨道。
12. Press Alt 1.
12.按Alt+1。
Now press m.
现在按m。
The currently selected track will be muted.
当前选中的轨道将被静音。
Press m again to unmute.
再次按m取消静音。
13. Press s.
13.按s。
The track will be soloed.
这条轨道将被独奏。
14. Press v.
14.按v。
A volume envelope is added - this action has been passed through from the main section.
添加了一个音量包络——此操作是从主要部分传递的。
15. Press Alt-1 to restore the main action list.
15.按Alt+1回到主要操作列表。
Tip: You can create custom icons for actions that alternative keyboard sets and add them to tour toolbar.
提示: 您可以为替代键盘设置的操作创建自定义图标,并将其添加到漫游工具栏中。
A single mouse click would then be all that was needed to toggle these sets on and off.
只需单击鼠标即可打开和关闭这些集。
Note: In the above example, we have defined the keyboard shortcut Alt 1 to toggle keyboard shortcuts between Main and Main (alt-1) but we don’t seem to have added this definition in the alt-1 section as well.
注: 在上面的例子中,我们定义了键盘快捷键Alt+1来在“主要”和“主要(Alt-1)”之间切换键盘快捷键,但我们似乎没有在“Alt-1”部分中添加这个定义。
This is because any and all keyboard Main section shortcuts that are not defined in an alternative section are automatically passed thru to the alternative sections.
这是因为所有未在替代部分中定义的键盘主要部分快捷键都会自动传递到替代部分。
In this case, for example, Ctrl S in the Main (alt-1) section would still save the project, Ctrl Z undo, and so on.
例如,在这种情况下,“主要(alt-1)”部分中的Ctrl+S仍将保存工程,Ctrl+Z将撤消,依此类推。
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