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楼主 琴韵晓波说: 16.5 Time Based Effects: Delay
16.5 基于时间的效果:延迟
These include reverb, delay and chorus. Sound takes time to travel: surfaces like walls and ceilings create reflections which make the sound patterns more complex. Time based FX use various techniques to artificially simulate this, thereby creating a more “live” sound. But go easy!
这些包括混响、延迟和合唱。声音传播需要时间:墙壁和天花板等表面会产生反射,使声音模式更加复杂。基于时间的FX使用各种技术来人为地模拟这一点,从而创造出更“现场”的声音。但要小心!
About a dozen JS delay plugins are available, ranging for simple delay to floaty delay, or delay with chorus, sustain, stereo bounce, and more. Chorus options include mono, stereo and ozzifier. Shown here is the JS Delay.
大约有十几个JS延迟插件可用,从简单的延迟到floaty延迟,或者chorus(合唱)、sustain(持续)、stereo bounce(立体声反弹)等延迟。合唱选项包括单声道、立体声和ozzifier。这里显示的是JS Delay(延迟)。
Parameter Description
参数 说明
Delay (ms) Sets the amount of time to pass between the dry sound and the delayed sound.
“Delay (ms)(延迟(毫秒))”: 设置干声和延迟声之间经过的时间量。
Feedback Determines the amount of the delayed signal that will be fed back into the delay itself. This helps to prevent the delay from just being an echo.
“Feedback(反馈)”: 确定将反馈到延迟本身的延迟信号量。这有助于防止延迟仅仅是回声。
Mix in (dB) Determines the overall output level.
“Mix in (dB)(混入(分贝))”: 确定总体输出电平。
Output wet (dB) Determines the Output level of the Post FX signal. Lowering this relative to the dry output will make the effect more subtle.
“Output wet (dB)(输出湿声(分贝))”: 确定FX后信号的输出电平。相对于干声输出,降低这一值,将使效果更加微妙。
Output dry (dB) Determines the Output level of the Pre FX signal.
“Output dry (dB)(输出干声(分贝))”: 确定Fx前信号的输出电平。
Note: The plug-in ReaDelay is a powerful alternative to JS Delay. For example, it allows the use of multiple taps to use different combinations of settings together. This (along with the other Rea effects) is described in the free ReaEffects Guide -
注: ReaDelay是JS Delay的强大替代插件。例如,它允许使用多个tap来一起使用不同的设置组合。这(以及其他Rea效果器)在免费的《ReaEffectsGuide(REA效果器指南)》中有描述,以下是下载地址:
https://dlz.reaper.fm/userguide/REAPEREffectsGuide2021.pdf
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