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楼主 琴韵晓波说: 17.1 Understanding REAPER’s Channel Routing
17.1 了解REAPER的通道路由
Stereo (by definition) uses 2 channels - left (1) and right (2). When you pan a track with mono media, you are determining how that track signal is balanced left-right between these two channels. By default, REAPER uses channels 1/2 for your audio, e.g. when sending audio to the master. These same default channels are used by the master to send audio to your speakers. More complex tasks might need more than just these two channels.
立体声(根据定义)使用2个通道——左(1)和右(2)。当你用单通道媒体调节轨道声像,你要确定轨道信号在这两个通道之间是如何左右平衡的。默认情况下,REAPER为您的音频使用1/2通道,例如在向主控发送音频时。主控使用这些相同的默认通道向扬声器发送音频。更复杂的任务可能需要的不仅仅是这两个通道。
One example is parallel FX processing: for example, which allows different FX to be processed independently of each other. We’ll get to this later in this chapter.
一个例子是并行FX处理: 例如,它允许不同的FX相互独立地处理。我们将在本章后面讨论这个问题。
Another example might be “ducking.” This is where the volume of one track manipulates that of another - for example, to prevent a guitar from jumping up above a vocal.
另一个例子可能是“闪避”。这是指用一条轨道的音量操纵另一条轨道的音量——例如,防止吉他掩盖住人声。
Footnote:
脚注:
Your master has a virtual "switch box" (right click master volume fader). By default, channels 1/2 go outputs 1/2, but any combination of REAPER channels can be routed to any hardware outputs.
您的主控有一个虚拟的“切换框”(右键单击主控的音量推子)。默认情况下,通道1/2输出1/2,但REAPER通道的任意组合可以路由到任何硬件输出。
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