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楼主 琴韵晓波说: 21.7 Rendering Regions
21.7 渲染区间
This section requires you to have a sound knowledge of REAPER's regions. - see Chapter 9.
本节要求您对REAPER的区间有充分的了解。-见第9章。
Rendering regions uses a combination of three possible windows: Render to File, Region/Marker Managerand Region Render Matrix.
渲染区间使用三个可能的窗口的组合:“渲染到文件”、“区间/标记管理器”和“区间渲染矩阵”。
For the most part you will not need to use all three together, but it will help you ifyou understand how these three windows integrate.
在大多数情况下,您不需要同时使用这三个窗口,但如果您了解这三个窗口是如何集成的,将会对您有所帮助。
Of course, there are many reasons why you might wish to use and work with regions without rendering them as regions.
当然,您可能希望在不将区间渲染为区间的情况下使用和处理区间,原因有很多。
However, there are other circumstances when you might wish to do this.
然而,在其他情况下,您可能希望这样做。
After making your choices in the Render Track List column of the Region Render Matrix you could go to the Render to File dialog if you wish, selecting Region render matrix or Region render matrix via master as appropriate, with bounds set to All project regions.
在“区间渲染矩阵”的“渲染轨道列表”列中进行选择后,如果需要,可以转到“渲染到文件”对话框,根据需要选择“区间渲染矩阵(通过主控)”或“区间渲染矩阵”,并将“界限”设置为全部工程区间。
However, there can be advantages in taking your Render Track List specifications (for example which regions to render and which tracks to include) into the Region Render Matrix where those choices will automatically be reflected, as in the example shown here.
但是,将渲染轨道列表规范(例如,要渲染的区间和要包含的轨道)放入区间渲染矩阵中会有一些优势,这些选择将自动反映在该矩阵中,如此处所示的示例。
The Region Render Matrix, presents you with a number of further options as well as offering a direct route to the Render to File dialog.
“区间渲染矩阵”为您提供了许多其他选项,并提供了到“渲染到文件”对话框的直接路径。
You can access this directly from arrange view, without needing first to visit the Region/Marker manager.
您可以直接从“排列”视图中访问此项,而无需首先访问区间/标记管理器。
Thus, it can be accessed in any of three ways:
因此,可以通过以下三种方式中的任何一种访问:
? From the main menu choose File then Region Render Matrix,
? 从主菜单中选择“文件”,然后选择“区间渲染矩阵”,
or ? Click on the Render Matrix... button in the Region/Marker Manager window.
或者?单击“区间/标记管理器”窗口中的“渲染矩阵...”按钮。
? In the Render to File dialog (File, Render...), select Region render matrix from the Render drop down list, then click on the Region Matrix... button (see below right).
? 在“渲染到文件”对话框(文件、渲染...)中,从“渲染”下拉列表中选择“区间渲染矩阵”,然后单击“区间矩阵...”按钮(请参见右下方)。
To understand how this matrix works, look at the example below right.
要了解该矩阵的工作原理,请查看下面的示例。
It uses a simple project of five tracks (including a folder).
它使用一个包含五条轨道(包括一个文件夹)的简单工程。
The song consists of three regions - Verse 1, Verse 2 and Verse 3 .
这首歌由三个部分组成-第1节、第2节和第3节。
In the first column (Verse 1), the two guitar tracks (tracks 3 and 4) are checked.
在第一列(第1节)中,检查两条吉他轨道(轨道3和4)。
This would result in two files, one for each of these tracks, being rendered for Verse 1.
这将导致为第1节渲染两个文件,每条轨道一个。
If we had checked All tracks, a separate file would have been rendered for each track, including the folder - five tracks in all.
如果我们检查了全部轨道,每条轨道都会渲染一个单独的文件,包括文件夹——总共五条轨道。
In the second column (Verse 2) nothing has been checked: this verse will therefore not be rendered at all.
在第二列(第2节)中,没有检查任何内容:因此,这一节根本不会被渲染。
In the third column, Master mix has been checked.
在第三列中,已检查主控混音。
This would result in one file being rendered for Verse 3 - a master mix of all tracks, with no individual files for any of the tracks.
这将导致为第3节渲染一个文件——全部轨道的主控混音,没有任何轨道的单独文件。
Within the Region Render Matrix, you can also click on the ? symbol (top left corner) to open a Help screen with more information.
在区间渲染矩阵中,还可以单击?符号(左上角)以打开包含更多信息的帮助屏幕。
Remember, you can make your selection in either the Region Render Matrix or the Region/Marker Manager - the other one will be automatically updated, as shown here:
记住,您可以在区间渲染矩阵或区间/标记管理器中进行选择——另一个将自动更新,如下所示:
The Region Render Matrix right-click menu offers some useful shortcuts for selecting what is to be rendered and other options.
“区间渲染矩阵”右键单击菜单提供了一些有用的快捷方式,用于选择要渲染的内容和其他选项。
This saves you having to keep clicking within the matrix to make your selections.
这节省了您在矩阵中不断单击以进行选择的时间。
Render this track for this region simply does what it says.
“渲染此区间内的轨道”只需执行它所说的操作。
Render this region will render all tracks in this region to a single file.
“渲染此区间”将此区间中的全部轨道渲染为单个文件。
Render this track will render all regions for this track to a single file.
“渲染此轨道”将此轨道的全部区间渲染为单个文件。
Render force mono/stereo/multichannel will render in the selected format (mono, stereo or multichannel) whichever choice you make from This track for this region, This region, or This track.
“渲染(强制单声道/立体声/多通道)”将以所选格式(单声道、立体声或多通道)渲染,无论您对此区间内的此轨道、此区间或此轨道中做出何种选择。
For multichannel rendering you will need to specify the number of channels.
对于多通道渲染,需要指定通道数。
Select region simply selects the region.
“选择区间”只需选择区间。
You can choose to Dock or Undock the matrix window in the docker.
您可以选择在泊坞窗中停靠或取消停靠矩阵窗口。
When you have made your choices, clicking the Render… button will open the Render to File dialog, then select Region render matrix and All regions.
做出选择后,单击“渲染...”按钮将打开“渲染到文件”对话框,然后选择“区间渲染矩阵”和“全部区间”。
Output format, etc. are specified in the usual way.
输出格式等以通常的方式指定。
Use a backslash in the file name wherever you wish to create subdirectories.
在您希望创建子目录的位置,在文件名中使用反斜杠。
If you choose, for example, as your file name $project\$region-$track then the output files produced will include the project file name, region name and track name, with each region's files being placed in its own separate sub-directory.
例如,如果选择文件名“$project\$region-$track”,则生成的输出文件将包括工程文件名、区间名和轨道名,每个区间的文件都放置在其单独的子目录中。
The file name $project\$track-$region would include project name, track name and region name, with this time a separate subdirectory for each track.
文件名“$project\$track-$region”将包括工程名称、轨道名称和区间名称,此时每条轨道都有一个单独的子目录。
When ready, choose Render xx files...or Queued Renders... to proceed.
准备就绪后,选择“渲染xx文件...”或“队列渲染...”继续。
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