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楼主 琴韵晓波说: 9.14 Tempo Based Music Production
9.14 基于速度的音乐制作
REAPER incorporates a number of features which make it a good choice for tempo based music production. Some of these elements (such as creating loops and various item properties) have already been mentioned in the context of other uses. Others have not yet been mentioned. In this section we will draw these elements together to give you a flavour of how REAPER can be used for the production of tempo based music.
REAPER融合了许多功能,这使得它成为基于速度的音乐制作的一个很好的选择。其中一些元素(如创建循环和各种对象属性)已经在其他相关的用途中提到过。其他的还没有被提及。在这一节中,我们将把这些元素结合在一起,让你领略REAPER是如何被用来制作基于速度的音乐的。
Creating tempo based music is a process that largely consists of creating and sequencing loops from audio samples. These become the building blocks from which a work is created. Individually they can vary in length from a single note to a complete rhythmical pattern, and anything in between.
创建基于速度的音乐,是一个很大程度上包括从音频采样创建循环,并对其排序的过程。它们成为创作作品的基石。从单个音符到一个完整的有节奏的模式,以及介于两者之间的任何东西,它们的长度可以是不同的。
One advantage that sampling has over MIDI is sound quality. There are any number of human performance techniques and subtle variations that it are very difficult if not impossible to simulate with MIDI. However, until recently MIDI held one big advantage over sampling. A MIDI track can easily be transposed without altering its tempo, and its tempo can be changed without affecting its pitch. This has not always been the case with audio.
与MIDI相比,采样的一个优势是音质。有许多人类的演奏技巧和微妙的变化,用MIDI模拟是非常困难的,如果不是不可能的话。然而,直到最近,MIDI还拥有一个比采样更大的优势。MIDI轨道可以在不改变速度的情况下很容易地调换位置,并且可以在不影响音高的情况下改变速度。音频并不总是这样。
Take the example of drum loops. One of the biggest problems with using samplers to trigger drum loops has been that when the tempo changes, so does the pitch.
以鼓循环为例。使用采样器触发鼓循环的最大问题之一是,当速度改变时,音高也会改变。
Samplers change pitch by slowing things down or speeding things up. This means that as you play keys up and down your keyboard, you must at the same time handle the issue of beat changes. It becomes almost impossible to get the exact tempo you want without having to open the sampler and make adjustments to the loops.
采样器通过放慢速度或加快速度来改变音调。这意味着当你在键盘上按下键时,你必须同时处理节拍变化的问题。在不打开采样器并对循环进行调整的情况下,几乎不可能获得您想要的准确速度。
Today, however, there are available many tools that can do all this for you. The time and pitch altering tools that come with REAPER use high quality algorithms which give you all the options you need to change or maintain such factors as length and intonation. It thus becomes possible to modify samples accurately and without distorting their essential characteristics.
然而,今天有许多可用的工具可以为您完成所有这些工作。REAPER自带的时间和音高调整工具使用高质量的算法,为您提供更改或保持长度和音高等因素所需的所有选项。因此,可以精确地修改采样,而不会扭曲它们的基本特性。
ReCycle is one program that has become popular because its REX grooves automatically arrange themselves to the project tempo on import Bring in a groove and it always fits the song.
ReCycle是一个很受欢迎的程序,因为它的REX智能律动在导入时会自动根据工程节奏进行排列,带来一个智能律动,而且它总是适合歌曲。
Take a set of items representing slices in a rhythmic groove, set their timebase to beats, and change the tempo -- magic! They move all over the place but remain exactly in rhythmic time according to the tempo.
取一组代有节奏智能律动的切片对象,将它们的时基设置为节拍,然后改变速度——神奇!他们全部移到别的位置后,仍然会根据速度精确地调整节奏的时间。
Using REX files you are able to play back loops at different tempos without altering the pitch. You're on your way to being able to create drum loops and other sounds exactly the way you want them, and with relatively little effort. Later in this chapter we'll have more to say about ReCycle, and indeed about REAPER's own dynamic splitting capabilities which puts this magic at your disposal.
使用REX文件,您可以在不改变音高的情况下以不同的速度回放循环。您将能够以您想要的方式创建鼓循环和其他声音,并且只需相对较少的努力。在这一章的后面,我们将会更多地谈论ReCycle,甚至是关于REAPER自己的动态分割能力,它把这个魔法放在你的手中。
After dynamic splitting, just double click in the BPM area of the transport bar, enter a number and, hey presto! The whole track plays faster, or slower, in perfect pitch. What's more, the whole track will speed up or slow down naturally, without glitches, pauses or stuttering.
在动态分割之后,只需双击走带栏的BPM区域,输入一个数字,然后就可以了!整条轨道以完美的音调或快或慢地播放。更重要的是,整条轨道会自然加速或减速,不会出现故障、停顿或结巴的部分。
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