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楼主 琴韵晓波说: 2.5 Pan Law and Pan Mode
2.5 声像法则与声像模式
When two channels are mixed the result is louder if both are panned dead center than if they are each panned to the extreme left and right. Pan laws enable you to compensate for this. You can choose a default pan law for new tracks in your advanced project settings.
当两个通道混合时,如果两个通道都平移到某点,得到的混合声音比每个通道都平移到最左边和最右边时的声音更大。声像法则旨在使您能够补偿这一点。您可以在高级工程设置中选择新轨道的默认声像法则。
Right-click on the pan control to choose a pan mode (see right).
右键单击声像控件以选择声像模式(请参见右侧)。
Pan modes are explained more fully in Chapter 11 when we look at stereo panning. In brief, however, you have a number of options - Stereo balance/mono pan is the default (see Project Settings).
在第11章中,当我们研究立体声声像时,将更全面地解释声像模式。不过,简而言之,您有许多选项——立体声平衡/单声道声像是默认设置(请参见工程设置)。
This is equivalent to the mode used in versions before REAPER 4.
这相当于REAPER 4之前版本中使用的模式。
Some of the screen shots used in this guide show dual pan controls.
本指南中使用的几个屏幕截图说明了双路声像控件。
You can change the pan law for individual tracks. Right-clicking over a track’s pan fader opens a window with an option to Override default track pan law. Selecting from the list (in a range 0.0 dB to -6.0 dB) or type in your own value. A negative setting causes the signal at the center to be attenuated as panning increases.
你还可以可以更改单条轨道的声像法则。在轨道的声像推子上单击鼠标右键将打开一个窗口,其中有一个选项可替代默认轨道声像法则。从列表中选择(范围为0.0dB至-6.0dB),或输入您自己的值。负数值的设置,会导致中心的信号,随着平移的增加而衰减。
The Gain compensation (boost pans) option can be enabled to cause the signal's audio strength to be boosted as it is panned further away from the center. The -3 dB and -6 dB settings correspond exactly to equal power and equal gain respectively.
可以启用“增益补偿(增强声像)”选项,使信号的音频强度,在平移到距离中心更远的位置时增强。“-3dB”和“-6dB”设置分别精确对应于“等幂函数”和“等增益”。
The last dropdown presents three options - sine taper, linear taper and hybrid taper. In short, with linear taper the overall sound increases as you pan towards the center. Non-linear tapers seek to compensate for this. You ‘ll find more technical information about pan laws here: https://samplecraze.com/tutorials/the-pan-law/
最后一个下拉列表显示了三个选项——“正弦锥度”、“线性锥度”和“混合锥度”。简而言之,使用线性锥度时,随着向中心平移,整体声音会增加。非线性锥度试图对此进行补偿。您可以在这里找到有关声像法则的更多技术信息:https://samplecraze.com/tutorials/the-pan-law/
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