|
马上注册,浏览本站更多内容。
您需要 登录 才可以下载或查看,没有帐号?立即注册
x
楼主 琴韵晓波说: 8.9 More Take Commands and Actions
8.9 更多片段命令和操作
The third section of the Items context menu contains a series of commands that involve creating a new take from an existing item. These commands open up for you a number of interesting and creative options.
对象上下文菜单的第三部分包含一系列命令,这些命令涉及从现有对象创建新的片段。这些命令为您打开了许多有趣和有创意的选项。
The first four of these involve applying track effects to an existing media item and are in principle quite similar -the first three create a new audio take and the fourth of these creates a new MIDI take. he table belowsummarizes these commands.
前四个步骤涉及的是,对现有媒体对象应用轨道效果,原理上非常相似——前三个步骤创建的是新的音频片段,而第四个步骤创建的是新的MIDI片段。下表总结了这些命令。
Command Explanation
命令 说明
Apply track/take FX to items as new take
应用轨道/片段FX到对象,作为新片段
- creates a new stereo take for the selected item.
-为选中的对象创建一个新的立体声片段。
Apply track/take FX to items as new take (mono output)
应用轨道/片段FX到对象,作为新片段(单声道输出)
- creates a new mono take for the selected item.
-为选中的对象创建一个新的单声道片段。
Apply track/take FX to items as new take (multichannel output)
应用轨道/片段FX到对象,作为新片段(多通道输出)
- creates a new take for the selected item, with the same number of channels as are defined in the track's routing window.
-为选中的对象创建一个新的片段,其通道数与轨道的路由窗口中定义的通道数相同。
Apply track/take FX to items as new take (MIDI output)
应用轨道/片段FX到对象,作为新片段(MIDI输出)
- creates a new MIDI take on selected MIDI item.
-用选中的MIDI对象创建一个新的MIDI片段。
One use for these commands is to free up CPU if your system becoming stressed.
这些命令的一个用途是,在系统变得紧张时,释放CPU。
Consider an example of a track with its FX chain, say EQ and a compressor:
考虑一个带FX链的轨道示例,例如EQ和压缩:
After applying track FX (mono output), we have a new take with the FX applied to it.
在应用轨道FX(单声道输出)之后,我们得到一个带有应用了此FX的新片段。
The original FX chain can now be set to bypass:
现在可以将原始的FX链设置为旁通:
This reduces CPU overload, and opens up creative options
这会减少CPU过载,并打开创造性的选择
-e.g. you can select Play all takes then use pan and volume envelopes to vary their placement and relative volume throughout the song.
——例如,您可以选择“播放全部片段”,然后使用声像和音量包络在歌曲中改变它们的位置和相对音量。
Render items as new take
渲染对象,作为新片段
Renders the existing media item as a new take. Any MIDI items with take FX (such as VSTi) will be rendered as audio.
将现有媒体对象渲染为新片段。任何带有片段FX的MIDI对象(如VSTi)都将被渲染为音频。
Reverse items as new take
反转对象,作为新片段
You can have some fun with this one .It does what it says - it adds a new take to the media item with the material reversed.
你可以用这个来找点乐子,它做到了它所说的——它把颠倒的素材作为一个新片段,添加到了媒体对象中。
Here's an example.
这里有一个例子。
Starting with this …
从这个…开始
… we end up with this:
…我们最终会得出这样的结论:
As well as these commands, REAPER's Action List (see Chapter 15) includes a number of actions you can use todeal with empty take lanes.
除了这些命令,REAPER的操作列表(见第15章)还包括一些你可以用来处理空白片段子轨的操作。
These actions (which can be assigned to shortcut keys or toolbars) are:
这些操作(可以分配给快捷键或工具栏)包括:
Item: Remove all empty take
对象: 移除全部空白片段
Item: Remove the empty take after the active take,
对象: 移除活跃片段之后的空白片段
and Item: Remove the empty take before the active take.
对象: 移除活跃片段之前的空白片段
Don't forget how many options you now have … slice and dice, play all takes, volume, pan and mute envelopes,pitch and/or playback rate shifting, take FX … and so on!
别忘了你现在有多少选择…“切片和切块”,“播放全部片段”,“音量、声像和静音包络”,“音高或播放速率变化”,“片段FX”…诸若此类!
Footnote: Confused about colors?
脚注: 对颜色感到困惑吗?
REAPER's Preferences, Appearance, Peaks/ Waveforms settings includes many color options. These options are disabled by some color themes, including the default theme.
REAPER的“首选项”、“外观”、“峰值/波形设置”包括许多颜色选项。某些颜色主题禁用了这些选项,包括默认主题。
Where they are enabled, their order of precedence might not be obvious.
在启用它们的地方,它们的优先顺序可能不明显。
In the example shown here, we have asked for media item peaks and backgrounds to show both track colors and take colors. Clearly to show both of these will not be possible.
在这里显示的示例中,我们要求媒体对象的波形和背景,同时显示轨道颜色和片段颜色。显然,要同时显示这两点是不可能的。
In cases like this, the option furthest to the right will take precedence. In other words, for a particular mediaitem, if takes have not been colored then the track colors will be used. If, however, take colors have beenspecified, then these will take precedence over track colors.
在这种情况下,最右侧的选项将优先。换句话说,对于特定的媒体对象,如果片段尚未染色,则将使用轨道颜色。但是,如果已指定片段颜色,则这些颜色将优先于轨道颜色。
|
|