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[软硬件用户手册] 15.19 鼠标修改键——REAPER用户手册中文版

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发表于 2021-7-3 13:51:22 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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楼主 琴韵晓波说:
15.19 Mouse Modifiers
15.19 鼠标修改键

We've come across the mouse modifiers page of REAPER's preferences settings several times already. This page is where you can change any of REAPER's default mouse modifier controls and also add more of your own. Some pointers to keep in mind:
我们已经多次看到REAPER首选项设置的鼠标修改键页面了。您可以使用此页面更改任何REAPER的默认鼠标修改键控制,也可以添加更多您自己的控制。以下是一些需要牢记的建议:
? Modifier keys.
修改键按键。
Windows users can use any of these modifier keys, in any combination, for any mousewheel action: Shift, Ctrl, Alt, Win
Windows用户可以任意组合使用这些修改键按键中的任何一个来执行任何鼠标滚轮操作: Shift, Ctrl, Alt, Win
Mac users may use any of these modifier keys, in any combination: Shift, Command, Option, Control
Mac用户可以使用以下任意修改键按键的任意组合: Shift, Command, Option, Control  
? Contexts.
关联。
The Contexts drop down list on the Mouse Modifiers page of your preferences window lists the contexts in which you could use your mouse and for which you could need modifiers (see right). When you select an item from this list, current mouse assignments for that context are displayed.
首选项窗口的“鼠标修改键”页面上的“关联”下拉列表,列出了您可以在其中使用鼠标,以及可能需要修改键的关联(请参见右侧)。当您从此列表中选择一个项目时,将显示该关联的当前鼠标分配。
For most contexts you will find a number of variations, depending upon the exact kind of mouse action being undertaken. For example, separate mouse modifiers can be applied to media items depending on whether the mouse action being applied is a simple left click (which by default selects the item), left drag (which by default moves the item) or a double-click (which by default opens MIDI items in the MIDI editor, or displays media item properties for audio items). Some contexts (e.g. Arrange view) also make middle button mouse actions available.
对于大多数情况,你会发现许多变化,这取决于鼠标操作的确切类型。例如,可以将单独的鼠标修改键应用于“媒体对象”,具体取决于所应用的鼠标操作是简单的左键单击(默认是选择该对象)、左键拖拽(默认是移动该对象)还是双击(默认是,在MIDI编辑器中打开MIDI对象,或显示音频对象的媒体对象属性)。某些关联(例如排列视图)也可以使用鼠标中键操作。
You aren't going to learn all of these at once, and some of them you may never need. For example, if you never do any work with MIDI then the various MIDI contexts are unlikely to be important to you. Take the time to identify those which you are likely to use the most and think about how you can improve them.
你不会一下子学会所有这些,有些你可能永远不会需要。例如,如果您从未使用MIDI做过任何工作,那么各种MIDI的关联,对您来说不太可能是重要的。花点时间找出那些你可能最常用的,并想一想怎样才能改进它们。
The procedure for customizing REAPER's mouse modifiers is as follows:
自定义REAPER鼠标修改键的步骤如下:
1. Display the Mouse Modifiers page of REAPER's Preferences Window.
1.显示REAPER首选项窗口的鼠标修改键页面。
2. Display the Context drop down list and select an entry from that list. A list of current modifiers for that context is then shown. An example of this is shown here, for Media item edge left drag.
2.显示“关联”下拉列表,然后从该列表中选择一个条目。然后显示该关联的当前修改键列表。这里显示了一个这样的例子,“媒体对象边缘-左键拖拽”。
3. In the Modifier column, double click on the item that you wish to change. A list will be displayed which shows suggested actions that you might wish to assign to that modifier. You now have a number of choices: Select any item from that list, or Select No Action to disable that modifier, or Select the item marked with a bullet to restore REAPER's default action for that modifier, or For some items only (including double-click items), use Action List … to open the Action List editor so that you can assign one of REAPER's actions, or one of your own custom actions, to that context.
3.在“修改键”列中,双击要更改的项目。将显示一个列表,其中显示您可能希望分配给该修改键的建议操作。您现在有许多选择: 从该列表中选择任何项目,或选择“无操作”以禁用该修改键,或选择标有子弹符号的项目以恢复REAPER分配给该修改键的默认操作,或仅对于某些项目(包括双击项目),请使用“操作列表...”打开操作列表编辑器,以便您可以将REAPER的某个操作或您自己的某个自定义操作分配给该关联。
4. Click on Apply to apply your changes.
4.单击“应用”以应用您的更改。
5. Repeat steps 1. to 4. as often as needed. When finished, click on OK to close the Preferences window.
5.根据需要重复步骤1至4。完成后,单击“确定”关闭首选项窗口。
If you get into trouble, use the Import/Export button then Restore modifiers to factory defaults in this context. This will restore REAPER's original modifiers to this context.
如果遇到问题,请使用“导入/导出”按钮,“重置此关联的修改键到出厂默认值”。这将使REAPER的原始修改键恢复到此关联。
The examples that follow have been selected to help you to understand how REAPER's mouse modifiers work and how you can benefit from using them. Don't be concerned if not all of the actual examples themselves mean a lot to you right now: try to stay focused on the technique. Let's suppose that there are certain editing and other activities that you use a lot in REAPER. Let's also suppose that these include the following:
下面的例子,是为了帮助你理解REAPER的鼠标修改键是如何工作的,以及你可以如何从使用它们中获益。不要担心,如果不是所有的实际例子,它们现在对你来说意义重大:试着把注意力集中在技术上。让我们假设,在REAPER中,有一些你经常使用的编辑和其他操作。我们还假设这些内容包括以下内容:
? Creating empty MIDI items on tracks.
在轨道上创建空白MIDI对象。
? Slip editing media items.
滑动编辑媒体对象。
? Adding FX to media items.
添加FX到媒体对象。
? Toggling mute status of media items.
切换媒体对象的静音状态。
? Setting and removing loop points.
设置与移除循环点。
That's (intentionally) a fairly mixed bag of activities. All of these are examples of activities that can be made easier and/or faster and/or smarter by modifying REAPER's mouse modifiers.
这是一种相当复杂的状况(故意的)。所有这些都是通过修改REAPER的鼠标修改键可以使操作变得更容易和/或更快和/或更智能的例子。
Examples
示例
This exercise will step you thru the above examples in the same order as they are listed.
本练习将按照列出的顺序逐步完成以上示例。
1. Choose the Options, Preferences command, then select the page Mouse Modifiers.
1.选择“选项”、“首选项”命令,然后选择“鼠标修改键”页面。
2. Select Track left drag from the context menu. REAPER's default mouse assignments for pencil drawing copies of items will be shown. Alt and Shift Alt are currently unassigned.
2.从“关联”的菜单中选择“轨道-左键拖拽”。将显示REAPER的“用铅笔绘制对象副本”的默认鼠标分配。“Alt”和“Shift+Alt”当前未分配。
3. Double click on Alt in the Modifier column. A list of possible actions will be shown.
3.双击“修改键”列中的“Alt”。将显示可能的操作列表。
4. In this list, click on Draw an empty MIDI item then Just draw or Ignoring snap (as you wish). This action is now assigned. The small dot shown next to this Action on the list indicates a custom change that you have made yourself.
4.在此列表中,单击“绘制一个空白MIDI对象”,然后选择“仅绘制”或“忽略吸附”(根据您的需要)。此操作现在已分配。列表中此操作旁边显示的小圆点表示您自己进行了自定义更改。
5. Click on Apply to apply the action.
5.单击“应用”以应用操作。
6. Now select Media item edge drag from the context list. Let's suppose that we want to make Move item edge ignoring snap the new default behavior when clicking and dragging from the media item edge.
6.现在从“关联”列表中选择“媒体对象边缘-拖拽”。假设我们要使“移动对象边缘(忽略吸附)”成为“媒体对象边缘-单击并拖拽”的新默认操作。
7. Double click on Default action and select Move item edge ignoring snap from the menu. Now double click on the modifier Shift and select Move item edge from the menu.
7.双击“默认操作”,并从菜单中选择“移动对象边缘”,“忽略吸附”。现在双击修改键“Shift”,并从菜单中选择“移动对象边缘”。
8. Click on Apply. These two items have now been swapped over.
8.单击“应用”。这两个项目现在已经调换了。
9. Now select Media item double-click from the context drop down list. Modifiers for this context will now be displayed. Suppose that we want to create an action which can be used to open the item's FX chain window, and that we wish to assign Shift Ctrl for this.
9.现在从“关联”下拉列表中选择“媒体对象-双击”。现在将显示此关联的修改键。假设我们想要创建一个可用于打开该对象的FX链窗口的操作,并且希望把“Shift+Ctrl”分配给他。
10. Double-click on the text Shift+Ctrl to display a menu. Click on Action List … to open the Action List Editor. If you have worked thru the earlier examples in this chapter, this will be familiar! Find the action Show FX chain for item take and select it. Click on Select/Close to return to the Mouse Modifiers window. Click on Apply. This action is now your media Shift Ctrl double-click action (see below).
10.双击文本“Shift+Ctrl”以显示菜单。单击“操作列表...”,以打开操作列表编辑器。如果您已经阅读了本章前面的示例,那么这将是您所熟悉的!找到操作“显示对象片段的FX链”,并选择它。单击“选择/关闭”以返回到鼠标修改键窗口。单击应用。此操作现在是您的“媒体”的按住Shift+Ctrl双击的操作(见下文)。
11. Repeat this procedure to apply the action Item properties: Toggle items mute to the modifier Shift+Win. Click on Apply.
11.重复此过程,把操作“对象属性: 切换对象静音”应用到“Shift+Win”这个修改键上。单击应用。
12. Finally, we can add an action to the Ruler doubleclick context so that the Shift modifier will remove any current loop points.
12.最后,我们给“关联”中的“标尺-双击”添加一个操作,按住Shift修改键时移除任何当前循环点。
13. Select Ruler double-click from the context drop down list. Double click on Shift in the modifier column and select Action List... from the menu. Find the action Loop Points: Remove (unselect) loop point selection, select it then click on Select/Close and then Apply.
13.从“关联”下拉列表中选择“标尺-双击”。双击“修改键”列中的“Shift”,然后选择菜单中的“操作列表...”。找到操作“循环点: 移除循环点”,选择它,然后单击“选择/关闭”,然后单击应用。
14. Close the Preferences window.
14.关闭“首选项”窗口。
If you do not wish to keep these assignments, use the Import/Export button to restore factory defaults.
如果不希望保留这些分配,请使用“导入/导出”按钮恢复出厂默认值。
Remember! When you are assigning actions to mouse modifier keys you are not limited to using REAPER's native actions. Provided that you have installed the SWS extensions you can use any of the SWS actions. You can also use any custom actions that you have created yourself.
记住!当您将操作分配给鼠标修改键按键时,您并不局限于使用REAPER的操作。假设您已经安装了SWS扩展,您可以使用任何SWS操作。您还可以使用您自己创建的任何自定义操作。
Note: When you select a mouse modifier context, in some cases an option relevant to that specific context will be displayed just below the list of behaviors. Look out for these. For example, for both the Track and Media items contexts you can specify whether the item label area (above the media item) should be regarded as part of the media item or as empty space.
注: 当您选择鼠标修改键的“关联”时,在某些情况下,与该特定关联相关的选项将显示在操作列表的正下方。注意这些。例如,对于“关联”中的“轨道”和“媒体对象”,您可以指定对象标签区域(媒体对象上方)应被视为媒体对象的一部分还是空白空间。
Tip for MacOS Users:
适用于MacOS用户的提示:
Next to the Import/Export button you will find a Swap cmd/opt button. This can be used to swap over all Cmd button and all Opt button assignments for the currently selected mouse modifier context.
在导入/导出按钮旁边,您会看到一个“交换cmd/opt”按钮。这可用于交换当前所选关联的鼠标修改键中用到的所有cmd按钮和所有opt按钮分配。
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 楼主| 发表于 2021-7-3 14:22:38 | 只看该作者
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