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[软硬件用户手册] 8.12 固定媒体对象子轨——REAPER用户手册中文版

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楼主 琴韵晓波说:
8.12 Fixed Media Item Lanes
8.12 固定媒体对象子轨

Prerequisites: Before approaching this section you will need an understanding of REAPER’s recording techniques, and in particular layered recording. If necessary, you can refer back to sections 3.1 to 3.5 and section 3.14. Familiarity with at least the basics of REAPER’s legacy takes system is also recommended.
先决条件:在学习本节之前,您需要基本了解REAPER的录音技术,尤其是分层录音。如有必要,您可以参考《用户指南》第3.1至3.5节和第3.14节。还建议至少熟悉REAPER传统片段体系的基本知识。
Media item lanes offer you a way of working that goes beyond the limitations of REAPER’s basic track structure.
媒体对象子轨为您提供了一种灵活的替代工作方式,使您超越REAPER基本轨道结构的限制。
By default, media items will fill the entire vertical space of the track on which they are recorded. If the media items overlap, they are auto-arranged vertically based on your preferences. The vertical positioning of media items does not affect playback. Media items that overlap interact during playback according to the project settings (Project settings, Advanced, Item mix behavior), preferences settings (Preferences, Project, Item fade defaults, Preferences, Appearance, Zoom/Scroll/Offset), track settings, and/or media item properties for item mix behavior (see above right). If media item and project settings are different from each other, the media item setting will apply.
默认情况下,媒体对象将占据录制他们的轨道的整个垂直空间。如果媒体对象重叠,则会根据您的首选项自动垂直排列。媒体对象的垂直位置不会影响播放。重叠的媒体对象在播放过程中根据工程设置(工程设置、高级、对象混合行为)、首选项设置(首选项、工程、对象淡变默认设置、首选项、外观、缩放/滚动/偏移)、吸附设置和对象混合行为的媒体对象属性进行交互(见右图)。如果媒体对象和工程设置彼此不同,则应用媒体对象设置。
With free item positioning you can freely position and resize media items within the vertical space of the track. If auto-crossfade is enabled, media items that overlap vertically will crossfade. Otherwise, the vertical positioning of media items does not affect playback. The preferences for item mix behavior are ignored; items always mix on free item positioning tracks.
通过自由摆放对象位置,您可以在轨道的垂直空间内自由定位和调整媒体对象的大小。如果启用了自动交叠淡变,垂直重叠的媒体对象将交叠淡变。否则,媒体对象的垂直定位不会影响播放。忽略对象混合行为的首选项;对象总是在自由摆放对象位置轨道上混合。
Fixed media item lanes offer you further tools and techniques for building projects. They can be used to record, layer, edit, manage and comp material. The simplest way to think of them is like being tracks within tracks. Up to 128 lanes can be recorded within a single track. As you will see, REAPER then gives you multiple options to treat these tracks individually or as linked (such as by comping) or in other ways related, as you wish.
固定媒体对象子轨为您提供了构建对象的进一步工具和技术。它们可用于录制、分层、编辑、管理和拼合素材。最简单的方法就是把它们看作轨道中的轨道。在一条轨道内最多可以记录128条子轨。正如您将看到的,REAPER然后为您提供了多个选项,可以根据您的意愿单独或以链接的方式(如通过拼合)或以其他相关方式处理这些轨道。
Let’s start with the basics! To give you some idea of where we’re eventually going here is a relatively simple application of media item lanes:
让我们从基础开始吧!为了让您了解我们最终的发展方向,这里有一个相对简单的媒体对象子轨应用:
Look at the above illustration. Notice:
请看上图。注意:
 The track shown comprises three lanes, labeled in a lanes panel (top to bottom) C1, 1 and 2.
所示的轨道包括三条子轨,在子轨面板(从上到下)中标记为C1、1和2。
 Lanes 1 and 2 are two takes of the same tune. Lane C1 is a work in progress comp of the best parts of lanes 1 and 2.
第1子轨和第2子轨是同一旋律的两个片段。子轨C1是由子轨1和2的最佳部分拼合的在制品。
 To the right side of the track panel a new section has been added: this shows (in this case) three labeled buttons as well as housing its own right-click context menu.
在轨道面板的右侧添加了一个新的部分:它显示(在本例中)三个标记的按钮,并包含自己的右键单击上下文菜单。
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沙发
 楼主| 发表于 2023-11-4 17:29:00 | 只看该作者
沙发 琴韵晓波说:
8.12.1 Recording and Layering Media Items -Example
8.12.1 录制和分层媒体对象-示例
We can begin by working through a relatively straightforward example, to help understand the basics, then go on to consider more powerful and complex models.
我们可以从一个相对简单的例子开始,帮助理解基础知识,然后再考虑更强大、更复杂的模型。
1. Make sure that the following conditions are set on your Options menu: Record mode normal Offset overlapping media items vertically New recording that overlaps existing media items then either Add lanes or (if you prefer) Add lanes (layer new lanes). This latter option should only be chosen if you wish to play the new material along with any existing lanes.
1.确保在“选项”菜单上设置了以下条件: “录音模式: 正常”,“垂直偏移重叠的媒体对象”,“新录音与现有媒体对象重叠时”,或“添加子轨”或(如果愿意)“添加子轨(分层新子轨)”。只有当您希望将新素材与任何现有子轨一起播放时,才应选择后一个选项。
2. Create a new, empty project file (Ctrl N). Add a track and either (using an instrument of your choice) record a tune for about a minute, or import an existing media file.
2.创建一个新的空白工程文件(Ctrl+N)。添加一条轨道,然后(使用您选择的乐器)录制一条约一分钟的旋律,或者导入现有的媒体文件。
3. Insert a new track after your recorded track. Expand its height to be similar to that shown above.
3.在录制的轨道下面插入新轨道。将其高度展开为与上面显示的高度相似。
4. Now record, one at a time, two takes of a second instrument, to go with your first track, both on the same track, one over the top of the other. When finished, disarm the record button.
4.现在录音,一次一个,第二种乐器的两个片段,配合你的第一条轨道,两个都在同一条轨道上,一个在另一个上面。完成后,解除预备录音按钮。
Your arrange view display should now be something like this (below right).
您的排列视图显示现在应该是这样的(右下方)。
There’s a lot to see here, including those buttons, so let’s make sure we understand what’s happened.
这里有很多东西需要探索,包括那些按钮,但首先,让我们确保了解发生了什么。
Two separate media items have been recorded and are displayed in lanes one above the other. By default, only one item will play back: there are options to change this, for example, to play a selection of lanes, or all lanes. They each exhibit all the properties of any media item, for example:
两个单独的媒体对象已录制并一个在另一个之上的显示在子轨中。默认情况下,只有一个对象会播放: 有一些选项可以更改,例如,播放选中的子轨或全部子轨。它们各自展示了任何媒体对象的所有属性和功能,例如:
 You can double click on any item to access and edit its media properties, such as pitch, pan, etc.
您可以双击任何对象来访问和编辑其媒体属性,如音高、声像等。
 Keep in mind that Options, Preferences, Appearance, Media will allow you, for example, to add a volume knob or FX button to items: you can then add FX and FX parameter envelopes.
请记住,“选项”、“首选项”、“外观”和“媒体”将允许您向对象添加音量旋钮或FX按钮:然后可以添加FX和FX参数包络。
 You can split items and edit individual segments independently of each other.
可以相互独立地分割对象和编辑各个分段。
 You can set the default height for fixed item lanes to small or big (Options, Preferences, Project, Track/Send Defaults).
可以将固定对象子轨的默认高度设置为小或大(“选项”、“首选项”、“对象”、“轨道/发送默认设置”)。
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板凳
 楼主| 发表于 2023-11-4 17:29:12 | 只看该作者
板凳 琴韵晓波说:
8.12.2 Managing Items
8.12.2 管理对象
In this next section, we will look at managing and editing your media items.
在下一节中,我们将介绍如何管理和编辑您的媒体对象。
Right click over (or just below) either of the buttons to display a context menu. Note that this includes a set of three playback commands - Play only (selected) lane, Toggle playing lane and Play all lanes. Where there are multiple lanes, you can select any number of lanes to be played back by Ctrl click on the lane names.
在任一按钮上(或正下方)单击鼠标右键以显示上下文菜单。请注意,这包括一组三个播放命令——仅播放(选中的)子轨、切换播放子轨和播放全部子轨。如果有多条子轨,您可以通过按住Ctrl键并单击子轨名称来选择要播放的任意数量的子轨。
When layering, the tricks and techniques described below are at your disposal.
分层时,下面介绍的技巧和技术由您掌握。
Menu option/Mouse option Comments
菜单选项/鼠标选项 注释
Select playback lane(s) from menu
从菜单中选择播放子轨
Click on a lane’s button/ Right click in lanes panel, select Play only lane, Toggle playing lane or Play all lanes from menu.
点击子轨按钮或在“子轨”面板中单击鼠标右键,从菜单中选择“仅播放子轨”,“切换播放子轨”或“播放全部子轨”。
Select lanes to play
选择要播放的子轨
Click on first lane’s button then use Ctrl click to build selection.
单击第一条子轨的按钮,然后使用Ctrl键单击来构建选择。
Select items
选择对象
Selects all media items in currently selected lane.
选择当前所选子轨上的全部媒体对象。
Duplicate items to new lane
复制对象到新子轨
Copies all media items in currently selected lane into a new lane. Use this, for example, if you have “dry” recorded material and you want to experiment with editing and/or using FX,
将当前选中子轨中的所有媒体对象复制到新子轨上。例如,如果您有“干声”录制的素材,并且您想使用原始干声素材作为参考进行编辑或FX实验,则可以使用此选项。
Recording, Record into lane
录音,录制到子轨
Recording, Record into first available lane
录音,录制到第一条可用子轨
Recording, Layer new lanes
录音,分层新子轨
Select lane for recording and choose Recording, Record into lane from menu. A red dot will be displayed. Can be used, for example, for overdub recording, as shown here. You can also enable Play only this lane. If Record into first available lane is disabled, a new lane will be created for every recording. If Layer new lanes is enabled then new lanes will play alongside any lanes that are already playing: otherwise the new lane is the only one that will be played.
选择要录制的子轨,然后从菜单中选择录音、录制到子轨。将显示一个红点。例如,可以用于叠加录音,如图所示。您也可以启用“仅播放此子轨”。如果“录制到第一条可用子轨”被禁用,则将为每个录音创建一条新子轨。如果启用了“分层新子轨”,则新子轨将与已播放的子轨同时播放:否则,新子轨将是唯一播放的子轨。
Toggle a track’s fixed item lane status on/off
切换打开/关闭轨道的固定对象子轨状态
Right click over the track’s control panel and use the toggle command Fixed item lanes on the context menu.
在轨道的控制面板上单击鼠标右键,然后使用上下文菜单上的切换命令“固定对象子轨”。
Add empty lane at bottom
在底部添加空子轨
Adds lane as last lane in track. Media items can be dragged from elsewhere and dropped inside this lane.
将子轨添加为轨道中的最后一条子轨。媒体对象可以从其他地方拖动并放置在此子轨上。
Delete, Automatically delete empty lanes at bottom of track
删除,自动删除轨道底部的空子轨
Will remove any unwanted empty lanes at bottom of track.
将清除轨道底部任何不需要的空子轨。
Insert new empty lane above this lane
在此子轨上方插入新的空子轨
Inserts an empty lane as specified. Use drag and drop to insert previously recorded media items into this lane. This could be a reference track to be played with new recorded items. You can use Record into an existing lane to record into it.
根据指定插入一条空子轨。使用拖放将以前录制的媒体对象插入到此子轨。这可能是要与新录制的对象一起播放的参考轨道。您可以使用“录制到现有子轨”来录制到子轨中。
Insert a media item into a new lane.
插入媒体对象到新子轨。
Drag and drop the item into the diagonally striped parking area located below the last lane.
将对象拖放到位于最后一条子轨下方的斜条纹停车区中。
Rename lane
重命名子轨
By default lanes are named in sequence - 1,2, 3 etc. To rename any lane, double-click on the lane name, type the name and click OK.
默认情况下,子轨按1、2、3等顺序命名。要重命名任何子轨,请双击子轨名称,键入名称,然后单击“确定”。
Media item playback option
媒体对象播放选项
Option for Media items in higher numbered lanes to mask playback of lower lanes.
用于“编号较高子轨中的媒体对象以屏蔽编号较低子轨的播放”的选项。
Delete lanes (with submenu).
删除子轨(带子菜单)
Options to Delete lanes (inc media items), Delete all other lanes, Delete all lanes with no media items, Delete lanes (inc media) that are not playing, Delete lanes (inc media) with no comp areas and Delete all lanes (inc media items).
删除子轨(包括媒体对象)、删除全部其他子轨、删除全部无媒体对象的子轨、删除未播放的子轨(包括媒体)、删除无拼合区的子轨(不包括媒体)和删除全部子轨(包括媒体对象)的选项。
Item colors (with submenu)
对象颜色(带子菜单)
Set all items that share the same media source to the same random color or Set items in all lanes to one color per lane.
将共享同一媒体源的所有对象设置为相同的随机颜色,或将所有子轨中的对象设置为每条子轨一种颜色。已选择
Manage lane display options
管理子轨显示选项
Disable/enable fixed lanes
禁用/启用固定子轨
Right-click on lane collapse button for toggle options for Big/small lanes, to Show/play only one lane (Shift click), to Hide fixed lane buttons (Alt click) and to Disable fixed lanes (hide non-playing lanes).
右键单击子轨折叠按钮以切换大/小子轨、仅显示/播放一条子轨(按住Shift键单击)、隐藏固定子轨按钮(按住Alt键单击)和禁用固定子轨(隐藏非播放子轨)的选项。
Change selected lane when height is in collapsed state
高度处于折叠状态时更改选中的子轨
Click on Up/Down arrows on the single displayed track button.
单击单个显示轨道按钮上的向上/向下箭头。
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地板
 楼主| 发表于 2023-11-4 17:29:23 | 只看该作者
地板 琴韵晓波说:
8.12.3 Comping with Media Item Lanes
8.12.3 拼合媒体对象子轨
Using your mouse you can quickly and easily build a comp (or comps) from your media item lanes. One important difference between this and REAPER’s legacy comping system is that the material is comped into new items. Your original items are not modified in any way.
使用鼠标,您可以快速轻松地从媒体对象子轨构建一个或多个拼合项。这与REAPER传统的拼合系统之间的一个重要区别是,素材被拼合成新的对象。您的原始对象不会以任何方式被修改。
To turn comping on in a new lane, from the lane panel’s context menu choose Comping, Comp into new empty lane. A new lane will be inserted above the existing lanes. Shown here, it is labeled C1 - Rename lane from the context menu lets you change this.
要在新子轨中启用拼合,请从子轨面板的上下文菜单中选择“拼合”,“拼合到新的空子轨”。将在现有子轨上方插入一条新子轨。如图所示,它被标记为C1——通过上下文菜单中的“重命名子轨”可以更改此项。
To toggle comping on/off in an existing lane, double-click on the required lane button.
要在现有子轨中打开/关闭拼合,请双击所需子轨按钮。
It’s a good practice to finish any edits on your source media items before you begin comping.
在开始拼合之前,最好完成对源媒体对象的所有编辑。
Comping, Allow editing source media while comping can be toggled on/off from the context menu. Even with this option turned off you will still be able to perform edits on the contents of comped lanes.
“拼合”,“允许在拼合时编辑源媒体”可以通过上下文菜单打开/关闭。即使关闭了此选项,您仍然可以对拼合项子轨的内容进行编辑。
Use left drag to define areas to be comped. Shown here an area has been selected from each of the two media lanes. They do not meet up. To fix this, simply drag the border on either of the two areas towards the other, as shown below left. You can then if you wish drag this border either left or right to adjust the relative comp areas, as shown below right.
使用左键拖拽可以定义要拼合的区域。此处显示的是从两条媒体子轨中的每一条子轨中选择的区域。他们之间相互不连接。要解决此问题,只需将两个区域中任意一个区域的边界拖动到另一个区域,如左下方所示。然后,如果您希望向左或向右拖动此边界,可以调整相对的拼合区,如下图所示。
The vertical yellow marker lines in comp lanes can be used to adjust the borders between segments. Note that comping actions copy the comped segments as new media items. The items in comp lanes can be edited (e.g. by adding FX or fades) without affecting the original media in the source lanes in any way. Below is a summary table of various comping tasks, commands and actions.
拼合子轨中的垂直黄色标记线可用于调整分段之间的边界。请注意,拼合操作会将已拼合的部分复制为新媒体对象。拼合子轨中的对象可以进行编辑(例如,通过添加FX或淡变),而不会以任何方式影响源子轨中的原始媒体。以下是各种拼合任务、命令和操作的汇总表。
Context menu command Items in Comp Lane - Comments
上下文菜单命令    拼合子轨中的对象——注释
Split comp area here
此处分割拼合区
Splits comp area at current cursor position.
在当前光标位置分割拼合区。
Delete comp area
删除拼合区
Deletes comp area under mouse cursor and removes media from comp.
删除鼠标光标下的拼合区,并从拼合项中移除媒体。
Delete comp area but not media items
删除拼合区,但不移除媒体对象
Removes comp area but leaves media item in place.
移除拼合区,但保留媒体对象。
Delete comp area edge
删除拼合区边缘
Removes edge line between two comp areas in same lane.
移除同一子轨中两个拼合区之间的边缘线。
Add comp area at time selection
添加拼合区到时间选区
Adds a comp area matching current time selection.
添加与当前时间选区匹配的拼合区。
Panel context menu Comments (see also Managing Comp Lanes, below)
面板上下文菜单    注释(另请参见下面的管理拼合子轨)
Comping, Delete comp area inc source media
拼合,删除拼合区(包括源媒体)
Removes all comp areas from selected lane along with the actual media.
从选中的子轨中删除所有拼合区以及实际的媒体。
Comping, Turn off comping
拼合,关闭拼合
Turns comping off. To turn it back on, use one of the Comp into … commands explained below.
关闭正在进行的拼合。要重新打开它,请使用下面的“拼合到...”命令的解释。
Track panel context menu Comments
轨道面板上下文菜单    注释
Fixed item lanes
固定对象子轨
Toggles fixed item lanes status on/off.
切换打开/关闭固定对象子轨状态。
REAPER Options menu Comments
REAPER选项菜单    注释
Offset overlapping items vertically
垂直偏移重叠对象
Can be toggled off if you wish to show cross-faded comped material overlapping.
如果您希望显示交叠淡变的拼合素材重叠,则可以关闭。
Snap/grid, Snap/grid settings
吸附/网格,吸附/网格设置
Toggle options to Snap media items to media items in other fixed lanes and Snap fixed lane comp area to media items.
将选项切换为“吸附媒体对象到其他固定子轨中的媒体对象”和“吸附固定子轨拼合区到媒体对象”。
Tip: Working with comp lanes can involve a lot of mouse movements, and especially dragging. It can be quite tricky at first, and you might find that you slip up from time to time! A handy tip is to keep your Undo History window open so that if you do get into strife you can easily go back to your last known safe spot.
提示:使用拼合子轨可能需要大量的鼠标移动,尤其是拖拽。一开始可能很棘手,你可能会时不时地发现这个失误!一个方便的提示是打开“撤消历史记录”窗口,这样,如果你真的陷入冲突,你就可以很容易地回到你最后一个已知的安全位置。
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 楼主| 发表于 2023-11-4 17:29:33 | 只看该作者
5楼 琴韵晓波说:
8.12.4 Managing Multiple Comp Lanes
8.12.4 管理多个拼合子轨
To add additional comp lanes, from the context menu choose Comp into a new empty lane. You can drag and drop this new lane up or down the lane order.
要添加其他拼合子轨,请从上下文菜单中选择“拼合到新的空子轨”。您可以在子轨顺序中向上或向下拖拽此新子轨。
To make a copy of a currently active comp lane for further editing either use the context menu command Comping, Comp into a new empty lane, automatically creating comp area.
要复制当前活跃的拼合子轨以进行进一步编辑,请使用上下文菜单命令“拼合”,“拼合到新的空子轨,自动创建拼合区”。
These commands, as well as Comping, Comp into new copy of this lane and Comping, Comp into this lane, are also available on the track panel’s right click context menu.
轨道面板的右键单击上下文菜单上还提供了这些命令,以及“拼合”,“拼合到此子轨的新副本”和“拼合”,“拼合到此子轨”。
When you have multiple comping lanes to change which one is active Shift Ctrl click over the lane button.
当您有多条拼合子轨时,您可以通过按住Shift键并单击子轨按钮来更改哪条子轨处于活跃状态。
To make an empty media lane into a comp lane, Double click on its panel button.
要将空的媒体子轨变成拼合子轨,请双击其面板按钮。
There is also a menu option Comping, Refresh comp areas with no matching media in comping lanes.
还有一个菜单选项“拼合”、“刷新未匹配媒体的拼合子轨的拼合区”
See Mouse Modifiers for Power Users for a full list of relevant mouse modifiers.
有关鼠标修改键的完整列表,请参见高级用户的鼠标修改键。
Mouse Gestures in Comp Lanes and Media Lanes
拼合子轨和媒体子轨中的鼠标手势
By default you can edit media items in comp lanes in the same way as other media items. To make this possible without interfering with your comping, you will see that comp lanes are horizontally divided into two areas. When the comp lane is selected the larger upper area behaves like any normal track. You can make time selections, edit media items and so on by using your mouse in this area. The smaller lower area can be used for comping - for example, to drag and move comp borders. For example, you can make a time selection in the upper area, then right click in the lower area within that selection and Add comp area at time selection. This will insert two yellow marker lines and create an empty area that you can fill later. This will not apply to your media lanes if you have Allow editing source media while comping disabled.
默认情况下,您可以以与其他媒体对象相同的方式编辑拼合子轨中的媒体对象。为了在不干扰拼合的情况下实现这一点,您将看到拼合子轨被水平划分为两个区域。当选择拼合子轨时,较大的上部区域的行为与任何正常轨道类似。您可以在该区域使用鼠标构建时间选区、编辑媒体对象等操作。较小的下部区域可用于拼合,例如,用于拖拽和移动拼合项的边界。例如,您可以在上部区域中构建时间选区,然后在该选区的下部区域中单击鼠标右键,然后“添加拼合区到时间选区”。这将插入两条黄色标记线,并创建一个稍后可以填充的空白区域。如果您禁用了“允许在拼合时编辑源媒体”,则这将不适用于您的媒体子轨。
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 楼主| 发表于 2023-11-4 17:29:50 | 只看该作者
6楼 琴韵晓波说:
8.12.5 Editing Media Items
8.12.5 编辑媒体对象
Ideally you’ll want to finish media item edits before comping. However, you might need to make edits to one or more of your items after you have begun comping.
理想情况下,您需要在拼合之前完成媒体对象编辑。但是,您可能需要在开始拼合后对一个或多个对象进行编辑。
In this case, you can enable editing using the context menu toggle command Comping, Allow editing of source media while comping. The display changes, as shown on the right. The top half of each source lane is where you make your edits. The bottom half highlights your comped segments, as shown here (right).
在这种情况下,可以使用上下文菜单切换命令“拼合”,“允许在拼合时编辑源媒体”启用编辑。显示发生变化,如右侧所示。每条源子轨的上半部分是您进行编辑的地方。下半部分突出显示了您的拼合部分,如图所示(右)。
Your editing can include fades and/or crossfades. Any fades/crossfades applied to media in the source media lanes will also be applied in the comp lane. However, the fades in the comp lane can be edited independently if you wish, as shown here (below right).
您的编辑可以包括淡变和交叠淡变。应用于源媒体子轨中媒体的任何淡变/交叠淡变也将应用于拼合子轨。但是,如果您愿意,可以独立编辑拼合子轨中的淡变,如图所示(右下方)。
Double-click in the crossfade area if you want to access the crossfade editor.
如果要访问交叠淡变编辑器,请双击交叠淡变区域。
It is possible that in making your edits your source item could now get out of sync with your your comp lane. Happily, the area of the source lane that was originally copied to the comping lane will remain highlighted: clicking there is one way to restore the original comp area and remove whatever edits were made in that lane.
在进行编辑时,您的源对象可能会与您的拼合子轨不同步。幸好,最初复制到拼合子轨的源子轨区域将保持高亮显示: 单击有一种方法可以恢复原始拼合区,并删除在该子轨中进行的任何编辑。
Another option is to use re-comping: choose Comping, Copy edited media items to new lane and recomp (Shift left click) from the comp area context menu. This will preserve comp lane edits by moving them to a new source lane and creating a new comp area so that the edits are copied right back to the comp lane. Thus, the edits become a new source lane alternative which is available for you to use while comping.
另一个选项是使用重新拼合: 在拼合区上下文菜单中选择“拼合”、“复制编辑后的媒体对象到新子轨并重新拼合”(按住Shift键并单击鼠标左键)。这将通过将编辑移动到新的源子轨并创建新的拼合区来保留拼合子轨编辑,以便将编辑直接复制回拼合子轨。因此,编辑将成为一个新的源子轨备选方案,可供您在拼合时使用。
Other options are Copy all edited media items to new lane and re-comp, Copy edited media items back to source lane and re-comp and for unsynced media items Discard media item edits and recomp from source lane.
其他选项包括: “复制全部编辑后的媒体对象到新子轨并重新拼合”、“复制编辑后的媒体对象回源子轨并重新拼合”,对于未同步的媒体对象,“放弃媒体对象编辑并从源子轨重新拼合”。
When you have finished editing, remember to disable Allow editing of source media while comping.
完成编辑后,请记住禁用“允许在拼合时编辑源媒体”。
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 楼主| 发表于 2023-11-4 17:30:03 | 只看该作者
7楼 琴韵晓波说:
8.12.6 Sealing the Deal
8.12.6 封存处理
So … you’ve finished editing and comping your media items, what now? You might wish to protect your comps from any accidental damage. You have a number of options. For example, two possibilities are:
那么... 你已经完成了媒体对象的编辑和拼合,现在呢?您可能希望保护您的电脑免受任何意外损坏。你有很多选择。例如,有两种可能性:
 Right-click on the comp lane’s control button and choose Show only lane from the context menu. This will collapse the track as shown here. Marquee all items in the comp lane, press F2 to open the Media Item Properties window. Select Lock then OK. From the track panel context menu disable Fixed Item Lanes for this track. ..or...
右键单击拼合子轨的控制按钮,然后从上下文菜单中选择“仅显示子轨”。这将使轨道折叠,如图所示。框选拼合子轨中的所有对象,按F2打开“媒体对象属性”窗口。选择“锁定”,然后选择“确定”。然后,您可以使用轨道面板上下文菜单禁用此轨道的固定对象子轨。或者,
 Marquee all items in the comp lane then Ctrl drag and drop to copy to a new track. With all items still selected, press F2 to open the Media Item Properties window. Select Lock then OK.
框选拼合子轨中的所有对象,按住Ctrl键并拖放以复制到新轨道。在所有对象仍处于选中状态的情况下,按F2打开“媒体对象属性”窗口。选择“锁定”,然后选择“确定”。
Use the Track Manager to mute and hide your original track.
使用“轨道管理器”可以禁用和隐藏原始轨道。
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 楼主| 发表于 2023-11-4 17:30:13 | 只看该作者
8楼 琴韵晓波说:
8.12.7 Converting Takes to Lanes
8.12.7 转换片段为子轨
Existing tracks that using REAPER’s legacy takes system can be converted to fixed item lanes. Select the track, from the right click menu choose either Fixed item lanes or Fixed item lanes (convert takes to lanes).
利用REAPER传统的片段体系将现有轨道片段转换为固定对象子轨。选择轨道,然后从右键单击上下文菜单中选择“固定对象子轨”或“固定对象子轨(转换片段为子轨)”。
Thus this … Becomes this ...
于是这个…变成了这个...
Then, after turning on Comping, Comp into new empty lane.
然后,在打开拼合后,拼合到新的空子轨。
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 楼主| 发表于 2023-11-4 17:30:26 | 只看该作者
9楼 琴韵晓波说:
8.12.8 Mouse Modifiers for Power Users
8.12.8 适用于高级用户的鼠标修改键
Here are REAPER’s default mouse modifiers and some actions. Chapter 15 shows how these can be customised.
以下是REAPER的默认鼠标修改键和一些操作。第15章展示了如何进行定制。
Mouse Modifiers
鼠标修改键
【译者注: 下面的修改键翻译君采用语言包中对应条目的翻译,因此某些翻译和此处的原文描述有所出入。】
Fixed lane comp area - Left drag
固定子轨拼合区-左键拖拽
Default action Move comp area.
默认操作 行为:移动拼合区
Shift Move comp area ignoring snap.
Shift 行为:移动拼合区(忽略吸附)
Ctrl Copy both comp area & media item.
Ctrl 行为:一起复制拼合区和媒体对象
Shift Ctrl Dito, together ignoring snap.
Shift+Ctrl 行为:一起复制拼合区和媒体对象(忽略吸附)
Alt Move comp area and media items.
Alt 行为:移动拼合区和媒体对象
Shift Alt Move comp area & media items, no snap.
Shift+Alt 行为:移动拼合区和媒体对象(忽略吸附)
Shift Ctrl Alt Move comp area and adjacent comp area edges ignoring snap.
Shift+Ctrl+Alt 行为:移动拼合区和相邻拼合区边缘(忽略吸附)
Fixed lane comp area - Left click
固定子轨拼合区 - 左键单击
Default action Move comp area to lane under mouse.
默认操作 行为:移动拼合区到鼠标下的子轨
Shift Comping, Copy edited media items to new lane and re-comp
Shift 行为:复制编辑后的媒体对象到新子轨并重新拼合
Alt Delete comp area including media item.
Alt 行为:删除拼合区(包括媒体对象)
Shift Alt Heal comp area with previous adjacent comp area in same lane.
Shift+Alt 行为:与同一子轨上的相邻拼合区癒合成拼合区
Ctrl Alt Delete comp area but not media item.
Ctrl+Alt 行为:删除拼合区,但不删除媒体对象
Shift Ctrl Alt Extend comp area to next comp area or end of media.
Shift+Ctrl+Alt 行为:扩展拼合区到下一个拼合区或媒体末尾
Fixed lane comp area - Double click
固定子轨拼合区 - 双击
Shift Set loop points to comp area.
Shift 行为:设置循环点到拼合区
Ctrl Extend comp area to next comp area or end of media.
Ctrl 行为:扩展拼合区到下一个拼合区或媒体末尾
Fixed lane header button - Left click
固定子轨标题按钮 - 左键单击
Default Play only this lane.
默认操作 行为:仅播放此子轨
Ctrl Toggle playing this lane.
Ctrl 行为:切换播放此子轨
Alt Play only this lane while mouse button is pressed.
Alt 行为:按下鼠标按钮时,仅播放此子轨
Fixed lane header button - Double click
固定子轨标题按钮 - 双击
Default action Comp into lane.
默认操作 行为:拼合到子轨
Shift Select items in lane.
Shift 行为:选择子轨上的对象
Ctrl Toggle playing this lane.
Ctrl 行为:切换播放此子轨
Shift Ctrl Insert lane.
Shift+Ctrl 行为:插入子轨
Alt Delete lane (including media items).
Alt 行为:删除子轨(包括媒体对象)
Fixed lane comp area global options:
固定子轨拼合区全局选项:
There are three checkboxes at the bottom of the fixed lane comp area mouse modifier pages. These are:
固定子轨拼合区鼠标修改键页面底部有三个复选框。这些是:
 For media item edge edits in comping lane to also affect media item edges in source lane.
拼合子轨中的媒体对象边缘编辑会影响源子轨中的媒体对象边缘。
 To avoid empty track space when clicking source lane.
单击源子轨时避免出现空白轨道空间。
 To avoid empty track space when editing a comp area.
编辑拼合区时避免出现空白轨道空间。
The last two of these can be enabled to limit comp area edits to within media item edges.
可以启用其中的最后两个,以将拼合区编辑限制在媒体对象边缘内。
Assignable Actions
可分配的操作
The actions list includes numerous fixed lane comp area actions which can be assigned to keyboard shortcuts, or toolbar buttons, or as mouse modifiers. Here is a brief summary of categories. For more detailed descriptions of options, see the Actions List (Actions, Show actions list).
操作列表包括许多固定子轨拼合区操作,这些操作可以指定为键盘快捷键、工具栏按钮或鼠标修改键。以下是类别的简要总结。有关选项的详细说明,请参阅操作列表(操作,显示操作列表)。
Add comp area for lane under mouse
添加拼合区到鼠标下的子轨
Move comp area up/down
上移/下移拼合区
Set loop points (inc with half or one second preroll/postroll)
设置循环点(包括半秒或一秒的预滚/后滚)
Split comp area
分割拼合区
Split media items
分割媒体对象
Move comp area
移动拼合区
Razor edit: create comp area
剃刀编辑: 创建拼合区
Copy comp lane items
复制拼合子轨对象
Delete comp areas
删除拼合区
Move items down to next available lane
移动对象到下一条可用子轨
Delete lanes
删除子轨
Turn comping on/off
打开/关闭拼合
Explode takes on selected tracks to fixed lanes
分解选中轨道到固定子轨
Set various options for all fixed lane tracks
为所有固定子轨轨道设置各种选项
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 楼主| 发表于 2023-11-4 17:30:57 | 只看该作者
10楼 琴韵晓波说:
8.12.9 Preferences and Options
8.12.9 首选项和选项
REAPER’s Appearance, Track Control Panel preferences settings include an option to specify default behavior when clicking on the fixed lane collapse button. This can be set to toggle between showing one or many lanes, and displaying big lanes or small lanes.
REAPER的“外观”、“轨道控制面板”首选项设置包括一个选项,用于指定单击固定子轨折叠按钮时的默认行为。这可以设置为在显示一条或多条子轨和显示大子轨或小子轨之间切换。
Project, Track/Send Defaults includes an option to make fixed item lanes the default for new tracks. Other default options include small or big lanes, show/play only one lane, hide lane buttons, allow editing of source media while comping, record into first available lane, create comp areas for new recording while comping.
“工程”、“轨道/发送默认设置”包括一个选项,用于将固定对象子轨设为新轨道的默认子轨。其他默认选项包括“小子轨 ”或“大子轨”、“仅显示/播放一条子轨”、“隐藏子轨按钮”、“允许在拼合时编辑源媒体”、“录制到第一条可用子轨”、“在拼合时为新录音创建拼合区”。
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 楼主| 发表于 2023-12-22 14:02:24 | 只看该作者
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